A story driven solo RPG inspired by oldschool games like RuneScape and Ultima Online! Explore a sprawling medieval fantasy world full of npcs with dialogue, level skills, fight varied monsters and uncover the story of Rothar Aercrest – the cursed lord to the remote woodlands of Imberthale.
Happy Holidays, medieval adventurers!
We're a bit later than we would have liked, but nevermind that - we've just wrapped up an update, which brings to the game a new quest, tasks and crafting! This update is focused on adding new options when leveling skills in the ranges of 30-60. In addition, a whole new area is added onto the map, full of festive winter cheer.
[h1]Winterpine Forests and the Hearthlight Festival[/h1]
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The road leading northeast from the City of Thornhill now brings you to a trade station, where you can join a merchant caravan traveling to Winterpine Forests in the far northern reaches of the realm. The caravan parks just outside a cozy little village - the Evergreen Hearth - where the villagers are set to celebrate their traditional Hearthlight Festival.
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The market stalls have quirky items on offer in exchange for festival tokens, which are gained by engaging with the villagers and their various tasks. Sometimes those task will take you out of the village into the frozen landscape of Winterpine Forest.
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[h1]New Quest: Wicked Goblin Witchcraft[/h1]
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[table noborder=1]
[tr]
[th][img]{STEAM_CLAN_IMAGE}/37778218/d37b511347e5c5e0776b633aec4c7c8b991062b6.png[/img] Starting location[/th]
[th]Evergreen Hearth Village Hall[/th]
[/tr]
[tr]
[th][img]{STEAM_CLAN_IMAGE}/37778218/777ba94122f7055783e005dccc5ebaf2b8072fa6.png[/img] Quest length[/th]
[th]Medium[/th]
[/tr]
[/table]
Upon arriving at the cozy village of Evergreen Hearth, you may pick up the new quest by visiting the village hall and speaking to the village matron, Madam Vinter. Though the village is busy getting into the festive spirit, out in the woods vile goblins have been gaining ground...
Honest working villagers are under constant threat of goblin skirmishes. If only there was a brave outlander who'd arrive to help the villagers drive back the goblin menace... And even then, will it be enough? For it may be that the goblins have discovered a terrifying source of power...
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[h1]New Harvestables and Crafting[/h1]
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Out in the wilds of Winterpine Forest, you can come across new woodcutting and mining opportunities. You'll be able to acquire Coldstone Iron ore and Winterpine Logs, which can be used for relaxed experience gains for the smithing and crafting skills. The new land also offers options to progress tailoring via purchasing a special fabric with village festival tokens.
While these new materials fall into the 40-50 skill range, we've further added Bramblewood to be gathered at the swamps, and regular steel to be made from iron and coal at the 30-40 range. These materials also contain new sets of item recipes.
[h1]New Friends to be Made Along the Way![/h1]
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During the goblin witchcraft quest you may befriend Woofy, the friendly snow wolf, and gain him as a follower. He's a good boy and he'll do his best to protect you against your enemies. Another follower you can acquire is the bewitched snowman, who mostly excels at being a menace...
Finally, there's a new player house to acquire, which you may decorate and use to relax with your friends in the serene frozen landscape.
With that, I wish you all happy holidays and - most importantly - happy gaming!
Below are more detailed patch notes for those who may be interested.
[h1]PATCH NOTES[/h1]
[b]Quests and Environment:[/b]
[list]
[*] New environments: Winterpine Forests
[*] New Quest: Wicked Goblin Witchcraft
[*] 6 new tasks
[*] 4 new related achievements in world tasks and questing categories
[/list]
[b]Monsters and foes:[/b]
[list]
[*] Snow wolf
[*] Elk
[*] Goblin raiders, tricksters and mystics
[*] The goblin witch
[*] Lesser wind elementals
[*] Great wind elemental
[/list]
[b]Followers:[/b]
[list]
[*] Woofy the Snow Wolf
[*] Bewitched Snowman
[/list]
[b]Player House:[/b]
[list]
[*] Lakeside Sauna Hut
[/list]
[b]New Spells and Abilities:[/b]
[list]
[*] Snowstorm at level 40 sorcery
[*] Frozen Arrows
[/list]
[b]~40 new Items, but notably (in no particular order):[/b]
[list]
[*] Winterpine Log
[*] Coldstone Iron Ore
[*] Coldstone Iron Ingot
[*] Clearwater Salmon
[*] Cooked Clearwater Salmon
[*] Winterpine Fabric
[*] Spellbook: Snowstorm
[*] Spellbook: Evergreen Hearth Teleport
[*] Ability Book: Frozen Arrows
[*] Survivalist's Bandage
[*] Elemental Crystal
[*] Elk Hide
[*] Hearthlight Festival Token
[*] Winterpine Wand
[*] Winterpine Bow
[*] Coldstone Iron Dagger
[*] Coldstone Iron Staff
[*] Tundra Robes
[*] Tundra Hood
[*] Elemental Wand
[*] Elemental Bow
[*] Enchanted Snow
[*] Elk's Head Helm
[*] Woofy Toy
[*] Ring of Protection from Hypothermia
[*] Frostwolf Fang
[*] Wildseer's Ring
[*] Raw Elk Meat
[*] Elk Pottage
[*] Steel Ingot
[*] Steel Plate Helmet
[*] Steel Plate Armor
[*] Steel Kiteshield
[*] Steel Broadsword
[*] Steel Greatsword
[*] Steel Dagger
[*] Bramblewood
[*] Bramblewood Wand
[*] Bramblewood Staff
[*] Bramblewood Bow
[i]Furniture items:[/i]
[*] Festive Gifts
[*] Candy Cones
[*] Hearthlight Wreath
[*] Festively Decorated Tree
[*] Ogre Head
[*] Snowman
[*] Snow Gentleman
[*] Fun Wooly Sock
[*] Hanging Festival Decorations
[*] Reindeer Trophy
[*] Snow Globe
[*] Traditional Tundra Village Rug
[/list]
[b]Crafting and Gathering Skills:[/b]
[list]
[i]Mining:[/i]
[*] Mine Coldstone Iron Ore at level 45
[i]Woodsmanship:[/i]
[*] Chop Bramblewood Thickets at level 35
[*] Split Evergreen Hearth Firewood at level 40
[*] Chop Winterpine Trees at level 45
[i]Fishing:[/i]
[*] Ice Fishing at level 45
[i]Blacksmithing:[/i]
[*] Smelt Steel at level 35
[*] Smelt Coldstone Iron at level 45
[*] Iron Armor changed to level 24, down from 28
[*] Iron plate helmet changed to level 30, down from 32
[*] Iron Plate Armor changed to level 32, down from 35
[*] Noble Iron Plate Armor changed to level 34, down from 36
[*] Iron Kite Shield changed to level 29, down from 33 and is now craftable
[*] Accursed Broadsword changed to level 48, up from 37
[*] Accursed Kiteshield changed to level 49, up from 38
[*] Accursed Platehelm changed to level 50, up from 38
[*] Accursed Platearmor changed to level 50, up from 40
[*] Accursed Greatsword changed to level 52, up from 40
[*] Dreamguard Platehelm and Platearmor changed to level 55, up from 50
[*] Changed material requirements to craft Dreamguard Platearmor and Platehelm from iron and coal to new steel ingots, and they are now crafted at the anvil (previously they were at the furnace)
[*] Changed material requirements for accursed plate armors and weapons to also require steel ingots.
[i]Crafting:[/i]
[*] Craft Bramblewood Wand at level 35
[*] Craft Bramblewood Bow at level 36
[*] Craft Bramblewood Staff at level 38
[*] Craft Winterpine Wand at level 45
[*] Craft Winterpine Bow at level 45
[*] Craft Elemental Wand at level 53
[*] Craft Elemental Bow at level 53
[i]Tailoring:[/i]
[*] Ghoulhide Wraps changed to level 50, up from 44
[*] Ghoulhide Hood changed to level 50, up from 40
[*] Wraith's Robes changed to level 50, up from 44
[*] Wraith's Hood changed to 50, up from 42
[i]Cooking:[/i]
[*] Cook clearwater salmon at level 45
[*] Cook elk pottage at level 50
[/list]
[b]Miscellaneous:[/b]
[list]
[*] Changed Winterbark trees to Crystalbark, since the addition of Winterpine caused way too much winter wood for one game already.
[*] Monstrous Crustacean Helm item level changed to level 34, down from 38.
[*] Banshee Robes item level changed to level 55, up from 50
[*] Banshee Hood item level changed to level 55, up from 50
[/list]
[b]New music tracks:[/b]
[list]
[*] Windchill (plays in Evergreen Hearth)
[*] Kuura (plays in Winterpine Forests)
[*] Hypothermia (plays during combat at new snowy areas)
[/list]
[b]Bugfixes:[/b]
[list]
[*] Some kills in the outskirts of Thornhill should now count towards their respective achievement tasks.
[*] Fixed tiny hitboxes on zombies in the dungeons of Greywall.
[*] Potentially fixed an issue with Firestick Mixtures getting stuck in the air in the quest 'Battle of the Shearston Estate'. We'll continue to monitor this issue so please send a bug report if you notice it happening again.
[*] Fixed a bug causing items to sometimes get stuck off grid while dragging them in inventory.
[*] Fixed salvaging workbench items list constantly resetting to the top.
[/list]
Regards,
Pura
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