Bugfixes and changes

The Black Grimoire: Cursebreaker

A story driven solo RPG inspired by oldschool games like RuneScape and Ultima Online! Explore a sprawling medieval fantasy world full of npcs with dialogue, level skills, fight varied monsters and uncover the story of Rothar Aercrest – the cursed lord to the remote woodlands of Imberthale.

[*] Fixed a possibility to fast travel to and get stuck in the Ogre Stronghold by talking to a quest npc earlier than intended (you should still be able to use Homecoming to get out if this happened). [*] Adjusted enemy spawn positions further away from the bosses in the bandit fortress assault. [*] Enemies should no longer spawn directly on top of the player in npc battles. [*] Adjusted Barbarian Ambusher levels to vary more and to not increase so rapidly. [*] Limited the number of health potions and food enemies can use. [*] Fixed gamebreaking experience gains when crafting certain trinkets and bracelets. [*] Maybe fixed an exploit in the harvest melee arena which allowed to cheese the opponents by jumping over the fence. [*] Fixed a possibility of getting stuck in the guard escort task in Thornhill. [*] Deputy armor may now be recovered from scavengers if lost for any reason. [*] Adjusted stats on a few outlaw npcs around Haywind (including those in the quarry, for frequent complaints of them being way too strong) [*] Fixed achievement for defeating Hubert triggering sooner than intended. [*] Removed a duplicate Melvin Greyr from Little Grainwater. [*] Various pathing fixes (including inaccessible copper node near timberwell).