[*] Fixed a possibility to fast travel to and get stuck in the Ogre Stronghold by talking to a quest npc earlier than intended (you should still be able to use Homecoming to get out if this happened).
[*] Adjusted enemy spawn positions further away from the bosses in the bandit fortress assault.
[*] Enemies should no longer spawn directly on top of the player in npc battles.
[*] Adjusted Barbarian Ambusher levels to vary more and to not increase so rapidly.
[*] Limited the number of health potions and food enemies can use.
[*] Fixed gamebreaking experience gains when crafting certain trinkets and bracelets.
[*] Maybe fixed an exploit in the harvest melee arena which allowed to cheese the opponents by jumping over the fence.
[*] Fixed a possibility of getting stuck in the guard escort task in Thornhill.
[*] Deputy armor may now be recovered from scavengers if lost for any reason.
[*] Adjusted stats on a few outlaw npcs around Haywind (including those in the quarry, for frequent complaints of them being way too strong)
[*] Fixed achievement for defeating Hubert triggering sooner than intended.
[*] Removed a duplicate Melvin Greyr from Little Grainwater.
[*] Various pathing fixes (including inaccessible copper node near timberwell).