Content Update 1 (Preview) - Expanded Storyline, QoL additions and Bugfixes.

Erannorth Renaissance

Erannorth Renaissance combines deep character customization with a dynamic sandbox world. Your choices drive the narrative and strategic hex-based battles shape your fate. Explore, make meaningful decisions, and forge your unique legacy through alliances and rivalries.

Hi folks, I have a few more things planned for Update 1, but these additions won’t impact the main quest. Depending on your chosen path, the next part of the story and new main quests are ready to play now. If you’d like to get ahead and try the latest build, 0.5.60, you can find it in the beta branch (instructions below). But remember that some elements may change in the final update when it’s released later this month. You can continue with your old saves or start a new game, to experience a few additional fixes and improvements. [b]Beta Access[/b] The beta is available on the Steam beta branch, no password needed! [list] [*] Right-click on 'Erannorth Renaissance' in your Steam Library. [*] Select 'Properties' [*] Go to the 'Betas' tab. [*] In the dropdown menu, choose the 'beta' branch. [*] Steam will then download the beta version. Launch the game, and you're ready to explore! [/list] The full update is planned to launch for everyone before the end of September. I appreciate your patience and look forward to hearing your feedback on the beta! With your help, I hope we can identify any major issues before the main release. [i]The patch notes below may contain light spoilers.[/i] [h1]Patch Notes - 04/09/24 # 0.5.60 (BETA BRANCH)[/h1] [b]Bugfixes[/b] [list] [*] Fixed an issue where the fullscreen toggle in settings was not working correctly. [*] Resolved a problem with Push and Pull effects that could occur when there was no tile available to pull or push to. [*] Addressed an issue where unlocking Anya as a companion after concluding the "Return to Emerald Basin" quest could lead to inconsistencies if she was already in the party during the Taymoor events. Anya will now fully unlock after the Ruins events. (Will apply to new games.) [*] Summons will now properly clear all their conditions and cooldowns. [*] Fixed an issue where summons could, in certain cases, occupy tiles occupied by other actors. [*] Corrected a bug where actors moving through composite actions could, in certain cases, occupy tiles occupied by other actors. [*] Fixed issues with Lua extensions `LocalFame` and `GetLocalFame`. [*] Fixed a bug in Llaford's Arena where betting on either Shadow Serpents or the Iron Wolves and winning wouldn't result in receiving any money. [*] Addressed an issue where the Perks & Inventory buttons weren't visible in the Journal or Relationships screens. [*] Fixed several issues with the "Skip Introduction" option at Ennathil's Camp, which previously skipped initializing the Main Quest and providing the player's journal. (This fix applies only to new games.) [*] Fixed an issue in multi-inventory or barter transactions where setting the slider to 0 could clone or give free items. [*] The playtime display now includes days, preventing it from resetting if the character has more than 24 hours of playtime. [*] Fixed an issue in the Actor Inspector where the same resistance icons were displayed twice in certain cases. [*] Updated the narrative in the "Return to Emerald Basin" quest to address several inconsistencies in the flow. [*] Improved the narrative in Ludo's hideout to correct inconsistencies and enhance the overall flow. [*] Refined the narrative when asking Olivia about your companions to fix inconsistencies and improve the flow. [*] Improved the narrative in Taymoor ruin to fix a few inconsistencies and improve the flow. [/list] [b]Balance Changes[/b] [list] [*] Summons will now properly clear all their conditions and cooldowns. [*] When an actor is stunned, afraid, or dominated by another actor, they gain a temporary resistance to that specific effect. This resistance lasts for the duration of the effect plus 2 turns. [*] Nocturnal characters, such as Vampires, gain 1 HP per world turn while traveling under the night and lose 1 HP per world turn while traveling during the day on the open-world map. However, the HP loss during daytime travel cannot drop their HP below 1. This affects all Nocturnal party members. [*] Certain mounts, like the Elegant Carriage, prevent this life loss for the entire party. [*] The rest sequence changes if the Party Leader is Nocturnal. Instead of setting the next day’s hour to 7:00, it sets it to 19:00. [*] Galdorak enemies will now benefit from the new Galdorak Physiology & perks. [/list] [b]QoL:[/b] [list] [*] Codex entries are now ordered alphabetically. [*] Any active tile info tooltips will now be immediately destroyed after switching states, such as when accessing the inventory. [*] While auto-equipping NPCs, dual-wield weapons will now automatically be equipped if available. [*] Optimized the fog of war tiles to improve performance on the World Map for lower-end systems. [*] For characters other than the MC, the Journal & Relationships button will now be disabled instead of invisible for better UI consistency. [*] Saves can now be sorted alphabetically or chronologically. [*] Perks requiring two skills will now display both skill icons. [/list] [b]New Content[/b] [list] [*] New mechanic Corruption: Certain choices can increase you character's Corruption. Corruption reflects a character's moral decay and increasing inclination toward malevolent or self-serving actions. Corruption is partially implemented at this point, and certain choices will increase or reduce it. [*] Expanded the Taymoor Ruins to include the aftermath of the encounter with Reyla and the quest states that continue the story. [*] If you have already played the Taymoor Ruins encounter with Reyla, you can use the Abandoned Campsite in tile (35,48) adjacent to the ruins to continue the story. [*] Added two Main Quests: Destinies & Agent of Darkness. The content of Update 1 will end when either of these two quests is completed and continue in Update 2. [*] You also have the option to abandon your companions and Reyla's pursuit, which will conclude the story for now. [*] Added new Physiology perks: [*] Ghoul & Tainted Physiologies [*] Galdorak Physiology and associated perks. [*] Added 5 Vampire Bloodlines (the initial Bloodline perk, more perks to each bloodline will be added in future updates.) [*] Added new companions: Rukhan & Marie [*] Added new Thrall companions: Brawn & Tricks. Thrall companions are similar to regular companions but do not assist in passing specific checks, even if they are present. [*] Added the villages of Heygrove and Keywick. [*] Introduced new mounts; you can purchase a horse from Edgar in Heygrove or Trevor in Keywick. [*] Expanded the in-game Codex with additional terms. [*] Added new Lua extensions: [list] [*] 'Town' checks which town the player is in. [*] 'TownSize' checks the settlement size, where 1 is a village, 2 is a small town, 3 is a town, etc. [*] 'QuestNotStarted' checks if a quest has been started. [*] 'StartTimer' starts an activity timer. [*] 'CheckTimer' checks if an activity timer is active. [*] 'DismissAllPermanently' dismiss permanently all the party members. [*] 'Chance' checks vs a fixed chance [*] 'Corruption' adjusts the MC's corruption stat. [*] 'HasRole' check if any party member of a certain role exists. [*] 'UseRole' set as conversant the party member that best fits a role. [/list] [/list] That's all folks, if you have any questions let me know in the comments below!