CONSORTIUM VR / Remastered: Release Candidate 2

CONSORTIUM VR

You are Consortium Bishop Six, a celebrity peacekeeper in the year 2042. Choose to speak out loud using your own voice to shape relationships and navigate the story. Experience a VR murder mystery thriller aboard a futuristic aircraft with a narrative twist. Every choice counts.

Still so many fixes and improvements to the complicated beast with a lot of moving parts that is CONSORTIUM VR / Remastered. There will be a Release Candidate 3. Good chance there will not be a fourth. ;-) IMPROVEMENTS: -Improved dialog choice fading in and out -Added a loading plane if the game is taking a while to load levels during the connection sequence. Waits 5 seconds before bringing it up. -Starting universe: made the scaling of the sumerian symbols smooth instead of using delays, and no longer will that enlargening happen at the end -can now close the bishop menu with the escape button -Some key improvements to the mechanics of the traitor and the location indicator of every NPC on the alignment screen -new audio syncing code from 4.27 merged into ToLife voice sequencer playback -custom death strings for sucked out of plane, zenlil explodes, shocked in lower avionics, and suffocation in cabin -universe description and date string added to career record export (for importing into THE TOWER) -some tuning to the friendly lock check to improve cases in the traitor fight -added brightness adjustment setting -No longer playing turbulence jostles on the mercs. -R25 escorting petar into brig is now much more accurate -improved naming for some characters, got rid of erroneous ":" in some descriptions of characters -Shortened alignment cast job descriptions so none of them bleed over their box. -moved floating ISS HUD up for VR -Improved the VT tutorial to no longer do the PCU step, and cleaned up the other steps a bit more -VT Civilian Defense 3: Moved start position to bottom and removed bottom civie drop-box - now it’s about bringing them all the way up. Developing… Information Console: -New art and layout -Improved the info console background -Spaces are no longer accepted in searches and all searches are sanitized of punctuation internally. -Fixed articles which are already marked read not showing this by being dimmed when returning to the search results screen -Added info console "what is this" screen -Improved dialog choice fading in and out -Added a loading plane if the game is taking a while to load levels during the connection sequence. Waits 5 seconds before bringing it up. -Starting universe: made the scaling of the sumerian symbols smooth instead of using delays, and no longer will that enlargening happen at the end -Breaking news edits -Setup read article state toggling -Search word font now matches font of search box characters -real fix for info console image scaling ;) Uses the image size to know which scaling method is best. Controller and SteamDeck: -added missing space for extra steam deck bindings -updated the xbox back and start buttons to be the new appearance for special left and right, not the old 360 one -can now select click talk ISS options with the controller analog buttons -No F keys show on ISS for controller mode -added controller tutorial for the ISS using action hint events -showing the first selectable option on the ISS by default when in controller mode -More work on the cursor hiding saga. I am now forcing the cursor to be invisible when it shouldn't be shown. -some text tweaking for steam deck requirement Missile Defense: -Better font on the manual weapons text -EMP missiles: collision size now matches the actual missile size, and massively increased homing acceleration magnitude. -F35 Explosion scale and particle system polish TWEAKS: -CEAR power boosted just a tad. -changed button title for information board to "iDGi-1 Information Board" like the title of the info board -removed redundant ZENLIL from location name on alignments -improved crouch volume on battery crawl from hangar -no more frag grenades in VT tutorial 2 -renamed VT tutorial 2 to COMBAT GEAR FIXES: -fixed inconsistent grenade firing for NPCs and got rid of some unneeded complexity in general -fixed loading a 2D save in VR having a strong potential to have offset the player into a place they shouldn't be -fix for source engine collision rep being at the VR players location in roomspace for a second before things are fixed causing triggers outside of the players actual location to be fired -fixed the following achievements (Steam and Meta Quest): Mister UnCongeniality, Everyone’s a Fan! ,True Neutral, Wirehead, You're so Strong -fixed ending tunnel bounding box being reset.... -fixed camera jump at start of 2D game. Now the camera is properly set to the right height when starting a 2D game. Also, the height is slightly higher so the connection sequence is easier to see / more in the center -fixed hangarbay canisters not being recyclable. -fixed lounge chess board chairs and drawers poping in and out when in globalops because of too short draw distance -fix for recycling location on body, not from capsule -fixed “wake up” news screen erroneously depicting Malcolm Thomas as the newscaster due to a very old iDGi-1 bug. -fixed some missions not completing because of some old requirement I can't quite remember the purpose for -fixed the chapter save firing again when loading a chapter -Fixed VT combat 2 navmesh, spawning locations and loadouts improved, added charger, -Fixed various issues with the traitor spawning incorrectly, not showing when they should, etc. -Fixed alignment widget so all text is plenty big and consistently scaled. -Can no longer get stuck in upper avionics if you head in before R25 heading to get yanko -Can no longer get stuck in the cell with yanko if you go in before him -Can no longer sneak past traitor if they confront you at your cabin -Fixed pawn 32 getting teleported into upper avionics by a scripted sequence that was supposed to be set to R25 -Fixed traitor not ending up in the brig or in the barracks, depending on the circumstances -Fixed teleporting R9 to chairs, not needed -Fixed R25s appearing to still have her weapon equipped when she was done dealing with putting petar in the brig -no longer slamming the VT booth item to index 0 after a level Missile Defense: -fixed damage to zenlil from the player not entering the manual weapons in time not being applied to the minigame because it wasn't ready yet -fixed being able to enter the minigame even tho zenlil was exploding from waiting around -fixed explosion particles not showing sometimes when destroying fighter jets with the laser