CONSORTIUM VR Release Candidate 3

CONSORTIUM VR

You are Consortium Bishop Six, a celebrity peacekeeper in the year 2042. Choose to speak out loud using your own voice to shape relationships and navigate the story. Experience a VR murder mystery thriller aboard a futuristic aircraft with a narrative twist. Every choice counts.

Moaar major fixes and improvements. Major tutorial overhaul. Final touch music. Looking good for v1.0 dropping in t-minus 2 days... IMPROVEMENTS: -Two new pieces of music for climax bits -Major overhaul to Bishop tutorial scenarios - there are now 3 -french localization -updated german, french, spanish game translation to latest -big iDGi-1 accuracy improvements to the merc stowaway sequence -all pawns reporting to the barracks now when asked to. -improved secondary attack tutorial in VT tutorial and added primary attack button action hints as well -pressing bishop menu buttons in VR properly toggles the bishop menu now -swapped jump and crouch stick buttons for VR so you can take running jumps -VT panel will now change to the next scenario (page and widget) when the user finishes a whole set of levels of a scenario -ensured all HUD elements like indicators and such get cleared when in quantum limbo -added foley sounds for kiril falling to the ground and pawn 64 banging on the door. -subtitles for the training levels -basic hint tutorials for healing and repairing when the players health or armor is below 100% -New massively improved soundscape for strafe attack -Sparks after EMP attack now have sounds, especially the massive sparks that are on immediately after attack -Seeker can now effectively skip the king convos now through dialog. -extra checks for the friendly fire checker so it isn't so strict. -fixed pawn 19 getting sucked out the airlock. Fixed player push directions for airlocks. Improved ragdoll magnets system for airlocks in general, now uses a handoff system so ragdolls are pulled through multiple force points, handing off from one to the next. -added missing subtitle text to the script for group 118 (R25 angry while lying down). TWEAKS: -Removed outdated info console tutorial video (may re-visit this and add back in enough folks don’t understand the console) -added mouse button icons to key lookup functions -last quantum limbo the player is now 2x faster FIXES: -Fixed recently broken p1 not dying when he bled out (NON PROGRESSION) -Various missing subtitles fixed -fixed info console Vidal text not working well in wide resolutions -bishop menu bumper tab select controller indicators are now hidden instead of collapsed so the screen doesn't shift when switching between control modes -info console search field now de-focuses to allow re-focus to open the virtual keyboard if needed -fixed controller navigation in performance tab breaking if some options are hidden -fixed overlapping cmc talking that could happen after dealing with Kiril -fixes around the elevator sometimes getting stuck, breaking, etc -no more collision on connection cage for VT levels - fixes getting shoved out of VT levels -fixed the wrong door being opened to let pawn 4 out of the barracks. -fixed cast selector being cut off for certain resolutions. Adds a scrollbar now and setup for controller. -fixed forcing an NPC out of a chair into another one immediately using EnterChairImmediately not fully taking them out of their previous chair and leaving them in a "stuck" state not able to leave the vehicle they are in ever again. -fixed on load NPCs which you already took gear from showing as having more gear to take -fixed virtual world chests (mission ops locker, CCU) contents counts not being saved -fixed dual electrocutions of npcs in VR, not possible in 2D tho of course. -fixed the directly of the npcs shield when electrocuting them with shields up -fixed time dilation bugs in VR when in the bishop menu -fixed the traitor taking a couple extra shots at you just before her body falls to the ground for blinking -fixed oculus touch motion controllers sometimes getting an incorrect pitch applied to them. Need to check index and wand controllers for similar issues. -made the border around controller bindings a bit bigger so there is less aliasing in VR -fixed cases of NPCs getting stuck in crouch -fixed NPCs jumping down from crouch areas like into the lounge -fixed NPCs in crouch areas standing up when they shouldn't -fix for pawn 1 floating up because of root motion collision and an off bug in the character movement component… -fixed checkerboard material on one of the recharger skin indices -fixed case where the civilian defense level was not unlocked for the player. -fixed being able to leave the VT booth while talking with traitor and just walk away... The blocker was turned off too early. -fixed issue of being able to break the “boarding by force” event and even erroneously appear to let mercs into mission ops… -fixed being able to suck the traitors empty suit or dead body out of airlocks which prevented you from getting the chip off the body -Made the fence mesh in VT use complex collision so you can shoot through it. -Fixed all K15 chair bouncing in Queen convo. -Now turning off K15's idle anims the moment the player click talks her.