CONSORTIUM VR / Remastered: Final BETA 10

CONSORTIUM VR

You are Consortium Bishop Six, a celebrity peacekeeper in the year 2042. Choose to speak out loud using your own voice to shape relationships and navigate the story. Experience a VR murder mystery thriller aboard a futuristic aircraft with a narrative twist. Every choice counts.

This build is almost a true “release candidate”. Any and all feedback and bug reports are still welcome! Not much left to go - basically just more polish and more testing/fixing…. IMPROVEMENTS: -Improved low quality sky visuals -New non-volumetric clouds -VR: ISS choosing to snap to the right also checks if you are looking right at an NPC, not just at the ISS snap location -VR: Fixed blip to show ISS on device -VR: Fixed the progress bar on the "head to front end" hold button not progressing -VR Quest: Voice active checkbox is now updated every time entering the audio options area. This is important for device now since Oculus now does permissions without pausing the app which is great but broke this. -Improved the look of NPC teeth -Completely finished polishing all information console articles and images. -Information console has received a major visual polish/completion pass. -Can now recycle regardless of full energy - excess/waste energy is expelled -Flashlight input and binding only available in tower now (it is not required/compatible with most of Consortium stream). It turns on automatically during traitor fight. -VT editor endpoint plate now has the animating connection pieces sequence play and continue when the player finishes the level -Explosion FX polish -Release candidate passes on both VR and Remastered V.O.I.C.E. tutorial videos (tightened up text, fresh footage, unnecessary sound removed) -Finished Alignment tutorial video - shortened and text simplified/made to match the video correctly -VT Civilian Defense lvl2: spawning, geometry, loadouts polished. Level complete! -VT Civilian Defense lvl3: fixed various spawning issues and made various improvements. -Added missing "quick load game" key to bindings window -AI soldiers will now have weaker “noticing” for non-player hated targets like they do to the player when wandering around before they become aware of targets. -AI soldiers can now weild C.E.A.Rs Missile Defense: -Added "base crosshair" HUD element to F35 fighter that shows up over all fighters once they enter the battlefield so they can be better seen and targetted early. turns off once locked on. -EMP missile capsule collision speed and seeking numbers tuned to look and feel better. -Improved look of VT Missile Defense enemy fighters. FIXES: -Fixed erroneous alignment changes happening during traitor confrontation -Fixed UV scrolling materials in dream which wouldn't work on mobile (Quest) -Fixed symbols in quantum limbo -Fixed nasty bug in VT editor causing pile up of editor tool buttons -Numorous VT “bishop tutorial” fixes and improvements -Fixed being able to ride projectiles… -Fixed being able to shoot yourself with projectile weapons -Fixed impact particles on projectiles not always showing in the proper location -Fixed not being able to shoot youself with a cear bolt (one that has hit something and comes back at you) -Fixed radial force on grenades so explosions can push bodies around -Fixed fighter jets not being restored on load (it was just their position and was caused by an optimization). All current save games will restore them now. -VR news AI reporter lines cleaned up - fixes long-standing bug where iDGi-1 erroneously attributed some lines to Malcolm Thomas. -Fixed VT civilians saying two lines at once. -Fixed elevator room bounds sticking way into the hallway which was causing the skybox to not be turned off in the VT sometimes. Not sure how this actor got nudged… -Fixed VT editor level AI groups not working which led to bad behavior for "go to the exit" or any AI node queries really.... -Fixed VT user scenario Death Gauntlet level conditions not being meetable. Also set a level fail condition of losing 1 friendly. -Set VT user scenario Held in Heat to fail if losing 1 friendly. Missile Defense: -Flatscreen: Fixed issue where EMP missiles would erroneously launch while firing your laser at target. -Now forcing "all targets" variable to be 0 before ending -Laser fix for zen defense. Held laser will continue to track F35 even if not right on the target. -Fixed civ def 3 civies not savable, could only save 1 and the others would just stand there. -Fixed civ def 3 kill volume