Battle Shapers is an action-packed, sci-fi FPS roguelite in which you shoot and smash your way through swarms of corrupt robots. Wield powerful weapons, abilities, and game-changing new powers stolen from ruthless Overlords.
Howdy Shapers!
We missed you all dearly, and are so happy to be back with our Community Update! As a reminder, this update is built from your suggestions, criticisms, and asks. Thanks for your patience with us as we tried to cover as much ground as possible since we got back from the holidays. As per usual, we’ll be continuing in future updates to improve on FPS drops, balancing, and of course, any other suggestions that may come our way. Without further ado, here are some of the exciting changes we’ve made:
[b]Improved Weapons [/b]
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We’ve tweaked our guns! Y’all said the Battering Ram was “mushy”, so we fixed that. We also reduced the reload speed for a ton of heavier weapons like Stormcaller and Quiver. Some of these changes are small and more focused on how they ‘feel’, while some are total reworks of the weapon. Hope the differences smooth your experience and don’t scare you off from using them.
[b]New Goodies [/b]
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A cool new ability has joined the arena: Sync Wave! With a large wave of vibro energy, watch as it collapses into itself and lines up your enemies for the perfect shot. No, seriously, It looks like sound waves from certain angles. This is one of my new favourites.
We’ve also added a spicy new weapon: The Firehawk. It’s a throwing axe that sticks to foes and explodes. The longer you charge it the better the explosion, but be careful not to charge it for too long…(or find out for yourself, don’t let me stop you).
[b]Improved New Player Experience [/b]
We made it easier to unlock primary cores, UI indicators to highlight talents, and added a few new cinematics!
[b]Adding Accessibility [/b]
We added crosshair customization, auto-firing, and our FOV max has been increased to 120.
[b]Track your Runs! [/b]
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Once you’ve done 10 runs, you’ll unlock a “Battle Log” where you can check out your previous runs! Learn from your mistakes, or flaunt your success!
[b]Changelog V0.5.0[/b]
[b]Gameplay Changes[/b]
[list]
[*]Quiver has been reworked, this pistol now shoots a large sphere of Vibro energy that damages all enemies along its path. This sphere is considered an explosion for the purposes of Core Enhancer and modifier synergy.
[*]Stormcaller now triggers a larger explosion on its third enemy hit
[*]Tectonic Launcher goes further and now automatically explodes right after piercing through an enemy. Also has had the size of its explosions increased.
[*]Numerous performance optimizations across the game
[*]Multishot has been reworked, it is now compatible with every weapon in the game. You will now be able to stack multiple levels of Multishot on a weapon to get different firing patterns and more projectiles.
[*]Added a new common weapon modifier that grants Multishot 1 for 5 seconds after killing an enemy.
[*]Added a new Uncommon weapon modifier that grants Multishot 1
[*]There is now 1 second of invincibility when using third person abilities (Sonic Boom, Plasma Blast, Falcon Dive, Volt Slam)
[*]Small chests scattered around the levels will now be concentrated at the entrances and exits of each room to reduce time spent looking for them
[*]Burst Fire weapons will now count each burst as one ammo instead of each shot in a burst
[*]Fury now gives 5% increased damage per stack instead of 10%, but is now multiplicative with effects from other sources instead of additive
[*]Fortify now gives 9% damage reduction per stack, down from 10%
[*]Reduced the damage of Strike Mantis’ retaliation by 40%
[*]Ion Blaster reload time reduced by 10%
[*]Crimson Repeater reload time reduced by 10%
[*]Quiver reload time reduced by 10%
[*]Banisher reload time reduced by 32%
[*]Scourge reload time reduced by 23%
[*]Battering Ram reload time reduced by 7%
[*]Plasma Carbine reload time reduced by 12%
[*]Shock Rifle reload time reduced by 12%
[*]Sonic Lance reload time reduced by 12%
[*]Wildfire reload time reduced by 29%
[*]Firestarter reload time reduced by 20%
[*]Accelerator reload time reduced by 33%
[*]Stormcaller reload time reduced by 18%
[*]Tectonic Launcher reload time reduced by 6%
[*]Crescent Blade reload time reduced by 33%
[*]Infernal Stinger reload time reduced by 33%
[*]Megaton reload time reduced by 20%
[*]Arc Flash reload time reduced by 9%
[*]Raging Blaze reload time reduced by 9%
[*]Aftershock reload time reduced by 9%
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed various issues causing minor collision and lighting inconsistencies
[*] Fixed an issue causing the Cipher Cloud to sometimes display inaccurate hints for cipher locations
[*] Fixed an issue causing players to need to stand in very specific positions to interact with certain objects
[*] Fixed an issue causing Volt Colossus’s mines to move erratically during a player’s dash
[*] Fixed an issue causing enemies to slide around instead of walk after being punched
[*] Fixed an issue causing the Gunner Drone to play its death animation every time it tried to jump
[*] Fixed an issue causing Meemo to have a clone in the minimap after a cutscene
[*] Fixed an issue causing Strike Mantis to be stuck in the center of the boss room
[*] Fixed an issue causing Air Blades to inconsistently knock back enemies
[*] Fixed an issue causing the Magnetic Transference core enhancer to not apply to takedowns
[*] Fixed an issue causing the Suppressive Reflects core enhancer to have an incorrect description. It now correctly states that enemies will always be exposed when killed by reflected projectiles.
[*] Fixed an issue causing the Reflective Barrage core enhancer to display the same description for levels 1 and 2
[*] Fixed an issue causing the Endless Barrage core enhancer to consume the first bullet of a magazine
[*] Fixed an issue causing the Furious Outburst Level 2 core enhancer to grant fewer stacks of Fury than intended
[/list]
Best,
Metric Empire