Dive into the thrilling clash between humans and cybernetic bugs. Lead your infantry, tanks, aircraft, and ships through intense battles. Use strategy and tactics to outsmart your foes. Every decision shapes the war's outcome. Are you ready for the challenge? Time to eat the Bugs!
Commander Bug Wars is evolving, and lets share the exciting latest additions and changes that will enhance your gameplay experience:
[b]New Bug Unit: The Infector[/b]
The battlefield just got more dangerous with the introduction of the Infector. This unit sprays a toxic slime that can plague Terran units, spreading the infection to nearby forces. Be strategic to avoid a widespread epidemic!
[b]New Terran Unit: Guided Missile[/b]
The Cruiser naval unit now comes with added firepower! The Guided Missile can be launched to strike enemies with precision, giving your fleet a powerful edge in naval engagements.
Auto-Capture Locations Option
We've added a new option for auto-capturing strategic locations on the map. This feature is turned on by default, streamlining your conquest efforts without the need for manual capture commands.
Terran Infantry Construction: Roads
Terran infantry units now have the ability to build roads. These roads are specifically designed to accommodate APCs and tanks, enhancing mobility and enabling quicker deployment of heavy armor across the battlefield.
Improved Unit Selection
We've refined how units are selected, making it easier and more intuitive to command your forces. This improvement aims to provide a smoother and more enjoyable experience during intense battles.
Bug Fix: Smokescreen Cooldown
A bug causing incorrect cooldown values for the Smokescreen ability has been fixed. This fix ensures that
Your feedback has been invaluable in shaping these changes, and we look forward to hearing your thoughts on the new features!
Happy commanding, and as always, thank you for your support!