Create virtual lifeforms whose development is shaped by a deep simulation of evolution. Guide them as they fight, mate, and adapt to the environment you have built. All the creatures in the trailer evolved on their own in the game!
Thank you everyone for your continued help testing the combat update! We have one last patch (hopefully!) before we look at launching this onto the main branch.
Changelog:
[list]
[*] Add visualizations for the following traits: thick skin/protective fat, carapaces, and spikes.
[*] Health bars, damage/status text, and particle effects now fade correctly with distance.
[*] Show current status effects on the creature selection display.
[*] Fix: the body part menus in the combat stats display reorder as creatures move the body parts they are pointing at, making it difficult to read.
[*] Fix: offscreen status effects (text and particles) can appear in incorrect places and move erratically.
[*] Fix: damage and statuses can sometimes pop up at the same location and overlap.
[*] Fix: when a currently selected creature is stunned in combat, it can prompt the revive button to appear.
[*] Fix: when a creature is stunned in combat, and it was being viewed with the neurology or follow camera, those camera views end.
[/list]