Co-op Beta Channel Updated to V1.12

Satellite Reign

Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.

Hi everyone! Another update to the co-op beta today. Change list is below! [list] [*]Multiplayer UI changes. [*]add some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted) [*]Manager.Destroy, destroys aientities if they are passed in. [*][SRC-1039] Stop agents taking turns turning valves if equipped with atlas arms [*]fix a null in cctvCamera and add some debugging to try and catch what is going wrong [*]Added transition from T_Run_Idle to Panic_Run01 [*][SRC-1042] fixed missing ammo box description [*][SRC-1043] fixed agent ability buttons toggling with space or enter [*]Add icon for AmmoPack. [*][SRC-1035] Weapons are now referenced by weapon slot index, as per how they are arranged within the items component which can sometimes get out of sync with weapons. [*]melee and cloak kills wasnt updating the right stat (steam had a conflict where a stat and an achievement had the same name) [*]fix projectile particles nor being destroyed with trashman [*][SRC-730] [SRC-531] removed offmesh links on spawn doors that allowed enemies to think they could nav into the doors without using their BI [*]fix the Queued Commands so the line dras and gotoPoint icons get networked [*]Added SERVER_FULL token. [*]Navmesh fixes for SRC-1031 SREX-4008 and SREX-3999 [*][SRC-800] MpTest can now be controlled via command line. [*][SRC-982] Pack anim float into single byte value. [*][SRC-982] Pack KnockBack vector into single 32bit value. [*][SRC-982] Increase MaxPendingBuffers to 32 [*]fix queued waypoints [*]force cleanup (squad remove etc)on some aientityes that have their own OnDestroy implementation [*][SRC-1029] Fix graph node log spam [*]Added null check for m_Target in PushGoto. [/list] Thanks for your bug reports, keep them coming! 5 Lives Team.