Embark on an exploration adventure with spooky and horror elements, tasked with recovering real historical artifacts from excavation sites around the world. Beware of local traps and monsters inspired by the mythology of each region.
As always, I want to thank everyone who participated in the closed alpha. Your feedback is always valuable in spotting and fixing numerous bugs. I look forward to your continued support with this latest update.
If you haven't yet participated and would like to join the play-testing while providing valuable feedback, please refer to the post linked below for detailed information on how to gain access to the Closed Alpha.
[url=https://store.steampowered.com/news/app/1924470/view/5710059703131323239]Closed Alpha Access[/url]
[h1]ANIMALS[/h1]
[h3]FIXES[/h3]
[list]
[*] Fixed foxes getting stuck while trying to escape in a certain direction.
[*] Fixed a bug where all animals and monsters noticed the player at the start.
[/list]
[h1]BLACK MARKET[/h1]
[h3]CHANGES[/h3]
[list]
[*] Updated interactions with the black market merchant.
[/list]
[h1]CONTROLS[/h1]
[h3]NEW[/h3]
[list]
[*] Added a control setting to smooth out camera rotation.
[*] Added control settings to toggle movement and sprint, enabling auto-run capabilities.
[/list]
[h1]DUNGEON[/h1]
[h3]NEW[/h3]
[list]
[*] Added new points of interest on the Scandinavian island.
[*] Added a lit ship on the sea for easier boat location.
[*] Added more lootable objects in the dungeon.
[/list]
[h3]FIXES[/h3]
[list]
[*] Fixed placement issues with destructible walls at lower dungeon entrances.
[*] Fixed misplaced doors in the dungeon and their rotation issues.
[*] Fixed misplaced destructible walls in the dungeon.
[*] Fixed main artifact glitching below the coffin.
[*] Fixed immediate light transition from bright to dark when descending into the dungeon.
[/list]
[h1]GAMEPLAY[/h1]
[h3]NEW[/h3]
[list]
[*] Added smell gameplay mechanic.
[*] Added one new objective.
[/list]
[h3]CHANGES[/h3]
[list]
[*] Changed sprint mechanics: sprint key input is ignored when endurance is depleted, allowing recovery before the player needs to release the sprint key.
[*] Updated player crouch transition to be smoother.
[/list]
[h1]GRAPHICS[/h1]
[h3]FIXES[/h3]
[list]
[*] Fixed a bug where ashes began to glitter.
[/list]
[h1]HISTORICAL MUSEUM[/h1]
[h3]NEW[/h3]
[list]
[*] Added interactions with the museum director.
[*] Added new donate-able collectibles to the museum's display cases.
[/list]
[h3]CHANGES[/h3]
[list]
[*] Changed museum display cases to only be visible when a collectible is donated.
[*] Changed other large displayable objects in the museum to only be visible when discovered and objectives are completed.
[*] Updated interactions with the historical museum storage worker.
[/list]
[h3]FIXES[/h3]
[list]
[*] Fixed display cases at the historical museum that stopped displaying donated objects after repeated visits.
[/list]
[h1]HOME[/h1]
[h3]NEW[/h3]
[list]
[*] Added more bookcases at home.
[*] Added compass, chalk, and flashlight as starter equipment on the office table.
[/list]
[h3]CHANGES[/h3]
[list]
[*] Removed pre-filled collectibles from display cases at home.
[*] Removed bed collider interaction.
[*] Updated map to a more historically accurate version at home and in the menu.
[/list]
[h1]ITEMS[/h1]
[h3]NEW[/h3]
[list]
[*] Added ceramic plate as a new collectible.
[*] Added an advanced compass with rangefinder capabilities.
[*] Added beast repellent as throwable equipment.
[/list]
[h3]CHANGES[/h3]
[list]
[*] Updated guide flags, ladders, and wooden boards.
[/list]
[h3]FIXES[/h3]
[list]
[*] Fixed glowing light tube of the electric lantern when it was not lit.
[*] Fixed wooden boards sticking to surfaces at home when returning.
[*] Fixed glitching objects when crouching and then standing up over them.
[*] Fixed collectible weapons on the Scandinavian island disappearing when going back home.
[/list]
[h1]MYTHOLOGICAL MONSTER[/h1]
[h3]NEW[/h3]
[list]
[*][spoiler]Added new points of interest to the Wisps guidance possibilities.[/spoiler]
[*][spoiler]Added Berserker (Werebear) as a new monster with variations in black, red, and snow fur.[/spoiler]
[/list]
[h3]CHANGES[/h3]
[list]
[*] Updated monster spawn mechanics: more difficult monsters spawn as the player succeeds.
[/list]
[h3]FIXES[/h3]
[list]
[*][spoiler]Fixed Wisps reappearing after exiting the dungeon, even if they were vanished by the player.[/spoiler]
[/list]
[h1]PERFORMANCE[/h1]
[h3]CHANGES[/h3]
[list]
[*] Optimized GPU memory usage.
[*] Optimized RAM usage.
[/list]
[h1]SAVE AND LOAD[/h1]
[h3]CHANGES[/h3]
[list]
[*] Optimized loading process.
[/list]
[h1]USER INTERFACE[/h1]
[h3]FIXES[/h3]
[list]
[*] Fixed active cursor issue at the start of the game.
[/list]
Again keep in mind that the save game will be resetted as soon as the game gets released in early access. So please play for testing purposes and not for the progress.
Finally, I want to express my gratitude once more for your ongoing support and feedback. Your input is invaluable, and future updates will be guided by your valuable suggestions and preferences.
Now, set out on your adventure!