Embark on an exploration adventure with spooky and horror elements, tasked with recovering real historical artifacts from excavation sites around the world. Beware of local traps and monsters inspired by the mythology of each region.
This changelog is detailing the differences about the Closed Alpha in comparison with the freely available [url=https://cleverai.itch.io/cursed-dungeon-raider]prototype on itch.io[/url].
For more information on how to get access to the Closed Alpha, [url=https://store.steampowered.com/news/app/1924470/view/5710059703131323239]click here[/url].
[h3]Controls[/h3]
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[*] Arms will now avoid colliding with objects. The previously used clipping camera has been removed, which should result in a 10 % performance improvement.
[*] Added 'Head Bobbing' control option to adjust bobbing intensity.
[*] Fixed stutter in arm movement when quickly starting/stopping movement.
[*] Fixed temporary floating in the air while jumping against the ceiling.
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[h3]Dungeon[/h3]
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[*] Added an outside area for the Nordic dungeon with different start and weather conditions.
[*] Added roaming animals in the outside area, enhancing the game's environment with wildlife.
[*] Dungeons have been expanded, necessitating the use of your orientation equipment to maintain your bearings, as navigating them without it may lead to disorientation.
[*] Expanded the variety of traps and dungeon room variations.
[*] Fixed a rare case where the dungeon entry was positioned against a wall, preventing entry into the dungeon.
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[h3]Encyclopedia[/h3]
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[*] Reworked the encyclopedia, making it larger to provide ample space for detailed information on each artifact.
[*] Artifacts will only be visible in the encyclopedia after you discovered them at least once.
[*] Added new artifacts from distinct historical periods, including an [spoiler]armlet in bronze from the Iron Age[/spoiler] and a [spoiler]Celtic cross of bronzegold from the Viking Age[/spoiler].
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[h3]Equipment[/h3]
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[*] Added a guide flag as a tool for providing in-game guidance, which can be strategically placed throughout the world to help you find your way back home or navigate the game world effectively.
[*] Added a compass as an in-game equipment, providing players with a tool for orienting themselves, to navigating through the game world, and facilitating the process of finding their way back home by helping them establish their cardinal direction.
[*] Equipments will keep their on⁄off state if you switch them into the other hand or if you drop them from the player inventory.
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[h3]Gameplay[/h3]
[list]
[*] Added fall damage that scales with falling speed (You can still jump from one floor to another without taking damage).
[*] You can now open and close doors, drawers, and chests while in motion, eliminating the need to wait for them to be fully opened, closed, or unblocked by objects.
[*] These objects also interact physically correctly with all items; when you put something in the drawer, it moves with the drawer.
[*] Implemented an inventory system to enable item pickup, improved inventory management, introduced item stacking with the ability to split stacks, and enabled item dropping or precise item placement.
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[h3]Graphics[/h3]
[list]
[*] Added FOV adjustment.
[*] Added FPS limit setting.
[*] Added debris setting, allowing you to choose whether the debris should disappear, be physically deactivated after some time, or remain always active.
[*] Added Global Illumination, introducing a subtle effect for all light sources that extends beyond the directly illuminated object to also illuminate its surroundings. Note that this effect has a higher performance impact and is best suited for at least mid-range hardware.
[*] Added four different quality options for volumetric lighting. Note that 'High' and 'Ultra' settings are very demanding and require high-end PCs to run effectively.
[*] Added more anti-aliasing options, including FXAA, SMAA, and TAA.
[*] Added support for DLSS 2.2.11, available exclusively on Windows PCs with Nvidia RTX 20-series or higher.
[*] Optimized lighting and shadows to improve performance, with the most significant impact observed in your home library/gallery.
[*] Fixed shadow flickering.
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[h3]Mythological Monster[/h3]
[list]
[*] Introducing a new [spoiler]ice[/spoiler] variation for the [spoiler]Golem[/spoiler].
[*] Introducing a new mythological monster: [spoiler]the Troll[/spoiler] with a [spoiler]cave and ice[/spoiler] variation.
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[h3]Save and Load[/h3]
[list]
[*] Implemented an automatic save and load system that exclusively saves the game when the player comes or leaves home, and when the player quits the game. Saving during missions or elsewhere is not permitted.
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[h3]User Interface[/h3]
[list]
[*] Added a game over screen.
[*] Added the ability to customize the display of various interface elements, including the health bar, endurance bar, blood screen, equipment slots, and objectives list, including options to turn it off, set it to adaptive display, or keep it always visible. These options allow users to tailor their interface preferences to their liking.
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Thank you for your continued support and feedback. Your input is invaluable, and future enhancements will be based on your valuable suggestions and preferences. Now, set out on your adventure!