ChromaGun 2: Dye Hard announced at IGN Live!

We are delighted to announce that we've partnered with PM Studios from LA to work on our next game, ChromaGun 2: Dye Hard! Eight years after the release of our very first indie game ChromaGun in 2016, this is a big step for us :) We have read your comments about the first game and have worked hard to prepare a fantastic successor. Major changes: [list] [*] You can't get stuck that easily any more, in ChromaGun 1 there were many situations where you had to restart the level and re-play the whole level <= this was what most negative comments we had were about [*] Maaaany new features and puzzle mechanics [*] We've switched from Unity to Unreal Engine 5 [*] We invested way more in visuals [*] We finally have a sound designer & composer in our team which makes the whole experience so much better [*] Increased playtime: The game isn't done yet, but my feeling is that we're heading towards a way higher playtime than in the first title [*] The levels aren't "flat" any more which makes the puzzles much more appealing [*] A lot of different universes - you can spot a couple of them in the trailer [/list] The focus of the game will be a bit more narrative-heavy than in the first title, This is our first publishing deal ever after two self-published titles. We're excited to work with such an experienced publishing team for the next game! This is also the first time we have ever shown a trailer for ChromaGun 2. We hope you like it! [previewyoutube=b4u_uqMHrIE;leftthumb][/previewyoutube] It would be fantastic if you could wishlist ChromaGun 2: https://store.steampowered.com/app/2982340/ChromaGun_2_Dye_Hard/