Early Game Features, Unlock-O-Meter, and More

Can't Drive This

Race your monster truck WHILE your friend builds the road. Go too slow, and you'll EXPLODE! And yes, it's as chaotic as it sounds – especially in four player split-screen.

Hey everyone, time for another update! Build #5296914 brings a few very noticeable updates, so here's what's what: [img]{STEAM_CLAN_IMAGE}/25823980/fd488d17765ce1f50f9b7c8ee93255718110404c.png[/img] [h3]Yardage Start[/h3] We've gotten a bunch of reports saying the game is too hard right from the start, so we decided to change the start tile in Yardage. The start tile is no longer a boosted ramp, but instead just a double straight tile. This means you get to start the game at your pace, and aren't forced to go full-speed ahead right from the start. Additionally, Yardage is now much more forgiving at the start. If you don't start driving immediately, you don't explode. In fact, you can completely stop on the start-tile without exploding. The farther you drive, the faster you have to be to not explode. [img]{STEAM_CLAN_IMAGE}/25823980/edb4588ebacf441d6d89c393e012b0d79197ce8a.png[/img] [h3]Tutorials[/h3] In addition to making Yardage easier for new players, we added tutorials to teach you all the things you might not know about. You can find them in the SETTINGS MENU!!!! (You'll get the joke once you see the tutorials). We would liked to have implemented a beautifully integrated way of teaching you the game by playing, but we're an indie studio. And indie studios are notoriously poor (unless they had that one hit game that made them stupid rich), so we made tutorial slide shows. *shrug-emoji* We want to make sure you know about the tutorials, so when you play the game without having seen one, the first two tutorials will play automatically. In this case, they're not skippable, because we're supremely evil beings. Don't worry though – when you watch them from the settings menu, you will be able to skip them. [img]{STEAM_CLAN_IMAGE}/25823980/07bf4381dfcb4b2e16b387edf98354165b23038e.png[/img] [h3]Unlock-O-Meter[/h3] You can do flips and stunts to unlock new customization items. But until yesterday, there was no way to see your unlock progress. Well, there is now. To unlock a new item, you must perform 10 tricks or stunts in a single round. The Unlock-O-Meter shows you exactly how many remain in order to unlock a new item. You don't have to look for it in-game, it'll make itself very noticeable. [img]{STEAM_CLAN_IMAGE}/25823980/82b290ed0bc2a39392c9d85d306a7a0061de4b1b.png[/img] [h3]Street Paints[/h3] Last but not least (maybe least, who are we to judge?), you can now customize your road, for when you're playing as the builder. With the asphalt still to follow up soon, you now have the ability to colorize the curbs, which are normally red and white. [img]{STEAM_CLAN_IMAGE}/25823980/01c8fcc18df8477d699cbc3db385c7679ab90a45.jpg[/img] [h3]Fixes[/h3] Here are a few of the issues we fixed, bugs we squashed, and minor updates we added since the last version: [list] [*] Added a nice big effect for when you beat your high score [*] Fades out the music on the game over screen [*] Localization: All texts should now work entirely in English and German [*] Added an "Apply" button to resolution and language settings [*] Added a "Give up" button in-game, in case you get stuck somehow [*] Selected mode in mode-selection is now highlighted [*] Cursor in mode-selection is now locked when mode is selected [*] Now uses your system language as the game's language by default (German and English only for now) [/list] As usual, if there's anything you'd like to let us know, we want to know! Whether it's bugs you found, features you want, or changes you don't like – please hop on over to the Steam Forums, and empty your heart out. See you on the Forums! [i]Tutorials Photo by Renan Kamikoga on Unsplash[/i]