Race your monster truck WHILE your friend builds the road. Go too slow, and you'll EXPLODE! And yes, it's as chaotic as it sounds – especially in four player split-screen.
Hey everybody,
I can't tell you how happy we are to finally say this:
[h1]WE'RE OFFICIALLY LEAVING EARLY ACCESS ON MARCH 19!
[/h1]
The game you've been playing is almost feature-complete, but that's not to say a few things aren't still missing! Today's update (Build #6282173) adds accessibility!
[img]{STEAM_CLAN_IMAGE}/25823980/f8b4b295dd960d2f7a1296ccf743cccd3067b764.png[/img]
It's important to us that everybody can enjoy our games. Some of you may remember us adding a colorblind mode to our previous title ChromaGun, which was entirely based on colors.
It's unfair to marginalize a group of players, just because they can't play a game the way we do. So, today we're adding two accessibility features to remedy the two main issues players have been having with Can't Drive This.
[h3]Colorblind-Friendly Ghosts[/h3]
[img]{STEAM_CLAN_IMAGE}/25823980/81aac177158569b530b91000fd169be64744273e.png[/img]
We've heard that some colorblind players have trouble distinguishing the tiles' ghosts from the background. That's why we added the option to change its color to either blue (default), red or green. Depending on the type of colorblindness you have, one of these should help set the ghost off from the background!
[h3]Slow-Mode[/h3]
Can't Drive This, at its heart, is a game about chaotic communication between two players with two different points of view. Most of that chaos comes from the game's speed – you can't drive too slowly, or you'll explode, giving you less time to think.
Of course, some people are faster at articulating thoughts than others, and not all neural pathways transmit information at the same speed. Even just the concept of "fast" is very subjective. That's why we're now introducing Slow-Mode.
[img]{STEAM_CLAN_IMAGE}/25823980/b2248ab7e910be08f5d464e0c6460979859ee5e2.gif[/img]
[i]Regular Speed[/i]
[img]{STEAM_CLAN_IMAGE}/25823980/31b4b8b8c49a60777cd51f9daac95019ff258f59.gif[/img]
[i]Slow-Mode Activated[/i]
While Slow-Mode is activated, scores won't be counted towards the global leaderboards.
However, players with Slow-Mode enabled can still play online – the player with the slowest setting in an online match sets the velocity the game will run at – and Slow-Mode won't disable the collecting of achievements either.
[h1]We're Almost There[/h1]
This marks the second-to-last update before our last update on Launch day. You might be thinking "there are still two fundamental features missing!" – and yes, they will both be added to the game, once we leave early access on March 19:
[img]{STEAM_CLAN_IMAGE}/25823980/7a1acad2d8a268730b53241bf9f447a1ef7a1173.png[/img]
Can't Drive This is not just great with friends, but also to make new ones!
...and then immediately ruin that friendship, because that's just how this game works apparently.
The full release will finally unlock the Matchmaking feature, allowing you to play with random people all over the world.
[img]{STEAM_CLAN_IMAGE}/25823980/feead052bb860e3106e4e4e437abb096ae125cfa.png[/img]
What's a game without some meta-game around it, right? We added 41 achievements for you to unlock after Launch Day. A few are easy to get, a few are tough, a few are plain funny, and all will reward you handsomely for sticking with the game!
We'll be posting a longer announcement on Launch Day, so I'll keep this one short and simple.
See you all on March 19th!