[h2]Changes[/h2]
[list]
[*][b]Significant Netcode Rework[/b]:
[list]
[*]Voxel updates are now far more bandwidth-efficient, significantly reducing data usage.
[*]Server-to-client updates are faster, resulting in smoother and more responsive gameplay.
[/list]
[*]Added customizable skybox for server administrators, along with other environment customization options such as fog color.
[*]Tweaked all hitboxes to better represent the actual character model.
[*]Reworked character collision physics with a custom system:
[list]
[*]Fixed a bug where players could bug inside the world when structures were placed where they were running.
[*]Implemented smoother autoclimb.
[*]Fixed players floating if they hit voxels above (or the world roof) when jumping or using the rocket launcher—collision now works as expected.
[*]Resolved issues where players would get stuck when climbing voxels.
[*]Fixed players floating slightly in the air during movement or collisions.
[/list]
[*]Implemented 3D spawn points, allowing spawns under roofs or underground.
[*]Enabled running while throwing grenades.
[*]Added keybinding options for toolbelt items.
[*]Improved logic for fetching official servers, making the server list more reliable in showing official servers.
[*]Added pitch shifting for all local player item use sound effects.
[*]Introduced new cvars:
[list]
[*]Player climb multiplier.
[*]Zombie pick chance.
[/list]
[*]Expanded APIs:
[list]
[*]New functions: `GetPlayerTeam`, `SetPlayerTeam`, `CanJoinTeam`.
[*]New hooks: `OnSelectTeam`, `OnZombiesSelected`, `OnSetSpawnProtectionTimer`.
[/list]
[*]Added new sound effects:
[list]
[*]Mortar shoot.
[*]Mortar projectile explosion.
[*]Jumping.
[/list]
[*]Various balance changes.
[/list]
[h2]Fixes[/h2]
[list]
[*]Fixed a bug where players could become invincible in certain scenarios.
[*]Resolved an audio misconfiguration that allowed players to hear others walking, digging, jumping, etc., from across the map.
[*]Fixed item overrides not working for zombies via the scripting API.
[/list]