Changelog - Version v0.26

[h1]Changelog - Version v0.26[/h1] [h2]Changes[/h2] [list] [*][b]Added Oceanian official server.[/b] [*][b]Ping restrictions:[/b] Too high ping is now only applied to normal (non-authenticated) players. [*][b]Chat messages:[/b] [list] [*]Sanitized from HTML tags. [*]Reduced bandwidth usage for colored chat messages. [/list] [*]Added 1 reserved server slot for server admin, allowing them to connect even if the server is full. [*][b]Server cvar system:[/b] Configure your server on the fly, including: [list] [*]Respawn time [*]Round duration [*]Weapon fire rate, damage, spread, and ammo [*]Grenade explosion radius [*]Class base movement speed [*]Max health [*]...and much more! [/list] [*][b]Shotguns:[/b] [list] [*]Now fire 9 pellets by default. [*]Spread pattern tweaked for tighter grouping. [/list] [*][b]Reworked character controller movement:[/b] [list] [*]Now velocity-based: [list] [*]Transitions like walking to running now take time to accelerate. [*]Rocket launcher RPG applies velocity in XYZ (not just Y), enabling horizontal launches. [/list] [*]Slower XZ movement while in the air. [*]No sprinting allowed while airborne. [/list] [*][b]Scoreboard rework:[/b] [list] [*]Prettier UI. [*]User options: Steam profile and mute (unlock cursor by pressing RMB while the scoreboard is open). [/list] [*][b]Logging improvements:[/b] [list] [*]Improved file logging to prevent hard drive overflow (server + client). [*]Increased performance by flushing logs every 1 second instead of for every log statement. [/list] [*][b]Graphics improvements:[/b] [list] [*]Better fog effects. [*]Increased voxel noise for improved detail. [*]Enhanced ambient occlusion. [/list] [*]Balance changes implemented. [*]Improved minigun model. [/list] [h2]Fixes[/h2] [list] [*]Fixed bug preventing players from joining the zombie team during active zombie rounds due to "too many players." [*]Fixed zombie LMB digging only granting 1 voxel instead of the correct number of broken blocks. [*]Fixed incorrect local client-side projectiles when firing shotguns. [*]Fixed deploy cue not being destroyed when spectating. [*]Fixed inability to deploy directly below crates. [*]Fixed issues where structure placement was blocked unnecessarily. [/list]