[h1]Changelog - Version v0.26[/h1]
[h2]Changes[/h2]
[list]
[*][b]Added Oceanian official server.[/b]
[*][b]Ping restrictions:[/b] Too high ping is now only applied to normal (non-authenticated) players.
[*][b]Chat messages:[/b]
[list]
[*]Sanitized from HTML tags.
[*]Reduced bandwidth usage for colored chat messages.
[/list]
[*]Added 1 reserved server slot for server admin, allowing them to connect even if the server is full.
[*][b]Server cvar system:[/b] Configure your server on the fly, including:
[list]
[*]Respawn time
[*]Round duration
[*]Weapon fire rate, damage, spread, and ammo
[*]Grenade explosion radius
[*]Class base movement speed
[*]Max health
[*]...and much more!
[/list]
[*][b]Shotguns:[/b]
[list]
[*]Now fire 9 pellets by default.
[*]Spread pattern tweaked for tighter grouping.
[/list]
[*][b]Reworked character controller movement:[/b]
[list]
[*]Now velocity-based:
[list]
[*]Transitions like walking to running now take time to accelerate.
[*]Rocket launcher RPG applies velocity in XYZ (not just Y), enabling horizontal launches.
[/list]
[*]Slower XZ movement while in the air.
[*]No sprinting allowed while airborne.
[/list]
[*][b]Scoreboard rework:[/b]
[list]
[*]Prettier UI.
[*]User options: Steam profile and mute (unlock cursor by pressing RMB while the scoreboard is open).
[/list]
[*][b]Logging improvements:[/b]
[list]
[*]Improved file logging to prevent hard drive overflow (server + client).
[*]Increased performance by flushing logs every 1 second instead of for every log statement.
[/list]
[*][b]Graphics improvements:[/b]
[list]
[*]Better fog effects.
[*]Increased voxel noise for improved detail.
[*]Enhanced ambient occlusion.
[/list]
[*]Balance changes implemented.
[*]Improved minigun model.
[/list]
[h2]Fixes[/h2]
[list]
[*]Fixed bug preventing players from joining the zombie team during active zombie rounds due to "too many players."
[*]Fixed zombie LMB digging only granting 1 voxel instead of the correct number of broken blocks.
[*]Fixed incorrect local client-side projectiles when firing shotguns.
[*]Fixed deploy cue not being destroyed when spectating.
[*]Fixed inability to deploy directly below crates.
[*]Fixed issues where structure placement was blocked unnecessarily.
[/list]