Changelog - Version 0.27

[h1]Changelog - Version 0.27[/h1] [h2]Changes[/h2] [h3]Gameplay[/h3] [list] [*]Added a cvar for player air resistance. [*]Reduced default movement cvars. [*]Added cvars for: [list] [*]Head, torso, legs, and arms weapon damage overrides. [*]Tent restock cooldown. [*]Block regeneration time and amount. [/list] [*]Auto-select class is now used as an AFK kick system. [*]Class configuration (available classes and class items) is now dynamic and modifiable via scripts on the server side: [list] [*]Access methods: [b]GetClassConfiguration[/b] and [b]SetClassConfiguration[/b]. [/list] [*]Introduced the [b]Deuce[/b] class for classic gamemodes: [list] [*]Equipped with a flamethrower, mortar, rifle, SMG, shotgun, deployable crates, landmine, and grenade. [*]Equipped landmines are now team-colored. [/list] [*]Classic CTF gamemode added. [/list] [h3]Modding API[/h3] [list] [*]Added support for temporary bans and mutes with durations (automatic unban/unmute after the time expires). [*]Introduced [b]BanManagerProxy[/b] and [b]MuteManagerProxy[/b] to the modding API. [*]Added modding API functions: [list] [*]IsCvar, SetCvar, GetCvar. [*]GetGamemode, GetMapName. [/list] [*]Modding API improvements: [list] [*]Added basic file I/O. [*]Added basic filesystem operations. [/list] [/list] [h3]Graphics and Sound[/h3] [list] [*]Graphics tweaks. [*]Fog adjustments. [*]Reworked muzzle flash effects. [*]Sound tweaks. [/list] [h2]Fixes[/h2] [list] [*]Fixed scoreboard item overflow. [*]Fixed blueprint cue not appearing red when there were insufficient uses left. [*]Fixed janky autoclimb near the world max height. [*]Fixed headshot and hitmark sounds playing multiple times with the shotgun. [/list]