[h1]Changelog - Version 0.27[/h1]
[h2]Changes[/h2]
[h3]Gameplay[/h3]
[list]
[*]Added a cvar for player air resistance.
[*]Reduced default movement cvars.
[*]Added cvars for:
[list]
[*]Head, torso, legs, and arms weapon damage overrides.
[*]Tent restock cooldown.
[*]Block regeneration time and amount.
[/list]
[*]Auto-select class is now used as an AFK kick system.
[*]Class configuration (available classes and class items) is now dynamic and modifiable via scripts on the server side:
[list]
[*]Access methods: [b]GetClassConfiguration[/b] and [b]SetClassConfiguration[/b].
[/list]
[*]Introduced the [b]Deuce[/b] class for classic gamemodes:
[list]
[*]Equipped with a flamethrower, mortar, rifle, SMG, shotgun, deployable crates, landmine, and grenade.
[*]Equipped landmines are now team-colored.
[/list]
[*]Classic CTF gamemode added.
[/list]
[h3]Modding API[/h3]
[list]
[*]Added support for temporary bans and mutes with durations (automatic unban/unmute after the time expires).
[*]Introduced [b]BanManagerProxy[/b] and [b]MuteManagerProxy[/b] to the modding API.
[*]Added modding API functions:
[list]
[*]IsCvar, SetCvar, GetCvar.
[*]GetGamemode, GetMapName.
[/list]
[*]Modding API improvements:
[list]
[*]Added basic file I/O.
[*]Added basic filesystem operations.
[/list]
[/list]
[h3]Graphics and Sound[/h3]
[list]
[*]Graphics tweaks.
[*]Fog adjustments.
[*]Reworked muzzle flash effects.
[*]Sound tweaks.
[/list]
[h2]Fixes[/h2]
[list]
[*]Fixed scoreboard item overflow.
[*]Fixed blueprint cue not appearing red when there were insufficient uses left.
[*]Fixed janky autoclimb near the world max height.
[*]Fixed headshot and hitmark sounds playing multiple times with the shotgun.
[/list]