-New level up system via collecting "souls" and spending in Levelup Altars currently located in Safe Rooms
- Point Of Interest environmental interaction objects interacting either overlapping or shooting
- Intervention perks are re designed to be "Auto Activated" perks. Current auto perk is periodically hitting lightings to near by enemies
- Some combat rooms now have "clear room" conditions, to access to next room
- Time based challenge system. Some areas offers time based challenges that are not mandatory but give rewards if completed during given time frame
- Companions. Currently completing a challenge will reward a companion. Companions have an attack and heal behavior
- A new "passage" rooms introduced beside safe rooms between rooms for future actors to be placed
- 4 new weapons added
- New UI/UX WIP adaptation
- Sister Toshiko added as selectable character. Abilities and skills are WIP
- Audio improvement for automatic firing guns
- VFX improvements
- Lust realm integration backend. If Satan Wrath boss is defeated, continue to Lust
- Roaring attack: New attack ability added to Wrath boss
- UI revamp progress to various UX elements
- Companion visual improvements and attack fixes
- VFX improvements to several enemy characters
- VFX improvements to generic explosions
- Audio improvements
- Gazerwing and MistyFiend enemy behavior improvements
- Lust realm level updates
- Kill Number Of Enemies: New room based challenge
- Bug fixes and balance progress