Changelog v0.0.58 & v0.0.59

Holy Shoot Playtest

-New level up system via collecting "souls" and spending in Levelup Altars currently located in Safe Rooms - Point Of Interest environmental interaction objects interacting either overlapping or shooting - Intervention perks are re designed to be "Auto Activated" perks. Current auto perk is periodically hitting lightings to near by enemies - Some combat rooms now have "clear room" conditions, to access to next room - Time based challenge system. Some areas offers time based challenges that are not mandatory but give rewards if completed during given time frame - Companions. Currently completing a challenge will reward a companion. Companions have an attack and heal behavior - A new "passage" rooms introduced beside safe rooms between rooms for future actors to be placed - 4 new weapons added - New UI/UX WIP adaptation - Sister Toshiko added as selectable character. Abilities and skills are WIP - Audio improvement for automatic firing guns - VFX improvements - Lust realm integration backend. If Satan Wrath boss is defeated, continue to Lust - Roaring attack: New attack ability added to Wrath boss - UI revamp progress to various UX elements - Companion visual improvements and attack fixes - VFX improvements to several enemy characters - VFX improvements to generic explosions - Audio improvements - Gazerwing and MistyFiend enemy behavior improvements - Lust realm level updates - Kill Number Of Enemies: New room based challenge - Bug fixes and balance progress