Changelog - Update 1.1

Roche Fusion

Roche Fusion is a retro, over the top space shooter. An all you can shoot buffet; fast paced and procedurally generated; with crazy waves of enemies, awesome upgrades and wicked boss-fights! Also: Explosions. Lots of explosions.

[list][*]ships[list][*][+] new ship: Lily, a ship with a strong close range attack, but has non-recharging armour instead of a shield[*][+] new ship: Crab, a ship with a charging medium range attack and damage absorbtion when not firing[/list][*]upgrades[list][*][+] new upgrade: Reactive Shield[*][+] new upgrade: Hornet[*][+] new upgrade: Aft Torpedoes[*][+] new upgrade: Dimension Drive (courtesy of our friends at 2Awesome Studio)[*][+] new upgrade: Battering Ram (designed by Saphire)[*][+] new upgrade: Remote Bomb (designed by Meroka)[/list][*]enemies[list][*][+] new mini-boss: the Fatboss[*][+] new epic boss: the Epic Drone (or: Project Paul)[*][+] many new movement behaviours for the blue circular drones have been added[*]the Epic Spiky boss now also has healthbar for its three separate parts, to make its health mechanics more clear[*]all support enemies spawned by bosses now also scale and become more difficult to kill as the game progresses[*]the laser drones have been completely rebalanced: the smallest ones are smaller, have more health, provide less points, stay in ghost longer, and spawn in larger amounts; the medium ones are smaller, have more health, and provide less points[*]the hit circles of laser drones are now more accurate[*]the epic dragon has less health overall, but the remaining health is now more evenly split over the stages[*]reduced the amount of enemies Captain Claw spawns in his meatshield[*]events no longer spawn inside the remainder of circular drone swarms[*]the snake boss no longer causes a game crash if all damage was done by player drones[*]the snake boss now is equally likely to spawn as the rest of the mini-bosses[/list][*]metagame[list][*][+] 16 new achievements: Patient; Cool guys don't look at explosions; They're swarming; Quartet; But our princess is in another castle; Instakill; When life gives you limes; It's dangerous to go alone! Take this.; Health++; I am fully charged!; Endgame; Superstar; Secret weapon; Not so secret weapon; Hive Five; Division by zero[*][+] in-game leaderboard have been added and can be found in the extras menu[*][+] the total amount of times the player ship is upgraded is now tracked[/list][*]misc[list][*][+] an in-game console has been added (open using tilde; open and focus using alt+tilde)[*][+] new end-game statistics: amount healed and amount of fully charged shots[*]the boss music had its volume increased[*]enemy homing missiles no longer suck up performance when no target is present[*]a rare audio crash when using Bullet Time has been resolved[*]end game statistics are now truncated if they no longer fit on the screen[*]a warning that was caused by one of the mod files has been resolved[*]several bugs in the weapon cycle code have been fixed, resolving some unwarranted behaviour[*]sound effects have been prevented to be played every frame, resolving some rare crashes at high framerates[*]further changes have been made to enable Roche Fusion to run on multiple platforms[/list][/list]