Changelog 09/02/2016

World Ship Simulator

Set in a fictitious environment inspired by ports from around the world. Captain a hovercraft, bulk carrier, yacht and other magnificent vessels in an expansive open world career

Hi everyone, Today's update brings a lot of new fixes as well as more cutomisable graphics options for the visual effects. Over the next few weeks we will also be releasing more details about upcoming ships and the direction of future development. [h1]Fixes:[/h1] [list][*] Fixed an issue where right clicking on the engine or wheel UI would affect the controls while rotating the camera as well [*] Fixed an issue where the sea depth would display as 0m [*] Improved realism of carrier turning [*] Fixed an issue where the bridge controls could be interacted with through the pause menu [*] Fixed an issue where the mission UI would not properly clear after completing a mission [*] Fixed an issue causing the bridge controls to shake for the first 30 seconds of loading up a game [*] Fixed an issue where the tutorial could be abandoned [*] Fixed an issue that could cause interacting with the world map to be difficult [*] Renting ships now costs the correct price [*] Moved a crew member from the front of the port boat [*] Fixed an issue that could cause 1st person movement to become jerky [*] It will no longer rain indoors and inside ship interiors [*] Fixed an issue where you could pause the game while at a loading screen [*] Civilians in the harbours should no longer get stuck inside objects or walk over furniture [*] Improved the smoothness of camera movement [*] The spray effects are now less luminous at night [*] Fixed an issue that could cause the camera to become stuck upon breaking a ship [*] Fixed being able to tow your own ship [*] Fixed a road that appeared to be floating [*] The ship’s wake will now be less visible at night [*] Corrected the positioning of the spray effects on some ships [*] Fixed an issue that could cause harbour sound effects to play for a few seconds when loading a game [*] Reduced the intensity of some visual effects and added in individual options to turn each effect on or off [*] You can now steer with the keyboard while in the bridge camera view using a semi-locked wheel [*] Sea scrolling should now be much less visible [*] Fixed an issue where some NPC ships in the harbour could intersect [*] Improved the NPC walk cycle [*] The scrolling speed of the world map will no longer be affected by the time speed [*] Fixed an issue that could cause rain to disappear while rotating the camera[/list] [h1]Known Issues:[/h1] [list][*] Fast travelling while at 5x speed can cause parts of the UI to become unresponsive [*] Entering a harbour while at 5x speed can cause the UI to become unresponsive [*] Mooring at the finishing point while moving can cause the ‘Cancel mission’ warning message to become stuck on screen[/list]