Champion Shift 1.0 Patch Notes - Full Release!

Champion Shift

Unleash mighty Champions in this thrilling co-op bullet heaven. Shift into battle, create builds with unique abilities, and battle endless enemies to stop the Dominion's path of conquest. Rev through high octane missions, conquer epic bosses, and become an absolute legend!

Greetings Champions! We welcome you all to the official 1.0 build release of Champion Shift! We are super excited to exit Early Access and officially into full release mode. The game is in a really nice spot in terms of content, and it offers a pretty solid bang for the buck! Before diving into the patch notes, everyone at SRG Studios thanks the community at large for all their help and support during Early Access, we couldn't have done it without you! We are a small team of developers, and the assistance from you all in hunting bugs and suggesting improvements has once again proven invaluable. You are all the best! Here are the patch notes for this release: [b]STEAM ACHIEVEMENTS[/b] Steam achievements are in! All in game achievements are mirrored in the Steam ones, so for all you achievement fans, have fun! [b]BOSSES[/b] DYNAMO - Increased Dynamo's Dash range by 100% and increased it's damage by 50% and added a small 0.5s stun - Increased Dynamo's projectile speed by 33% - Decreased Dynamo's projectile damage by 40% - Increased Dynamo's stomp attack's size by 100% and increased it's damage by 100% and now does a small 0.5s stun rather than a 2s stun [b]STATS AND GIFTS[/b] VEHICLE MAX ENERGY The car is retaining too much energy and never seem to run out, we are implementing the following to improve the consumption of vehicle energy: - Max Energy gift has been modified to award a flat amount of 10 energy per level [previously was awarding 25%] - Reduced the amount of stacks of Max Energy awarded in Yggdrasil to 2 from 3 - Max Energy I now awards 5 energy per level (Max 10) - Max Energy II now awards 10 energy per level (Max 20) - The amount of energy awarded from energy pickups has been reduced to 5% from 8% POWER - Power Gift amount reduced to 9 p/level down from 15 p/lvl CRIT CHANCE - Crit Chance Gift amount reduced to 5% p/level down from 10% p/lvl CRIT DAMAGE - Yggdrassil's CRIT DAMAGE MULTIPLIER stat upgrade getting reduced: - CRIT DAMAGE I: Reduced multiplier to 5% (Max 15%) from 10% (Max 30%). - CRIT DAMAGE Ii: Reduced multiplier to 10% (Max 30%) from 15% (Max 45%). - Crit Damage Gift amount reduced to 25% p/level down from 50% p/lvl LUCK - Luck Gift amount reduced to 5% p/level down from 10% p/lvl MAX ENERGY [b]CHAMPIONS[/b] JESSE JAMES - REZ DEAD REVOLVER: Fixed a bug where the damage multiplier wasn't scaling as desired - Jesse James dash trail is now Teal like his clones and bullets [b]CHAMPION VEHICLES[/b] - Adjusted vehicle settings so that controls are a bit more tight - Vehicle Feel Adjustments and Assortment of Improvement and Fixes - The following base stat adjustments have been made in due to changes to vehicle energy regen, consumption, and durability: Wukong, Tomoe, Vegigante - Max Speed: 33 - Max Energy: 160 - Energy Consumption: 10 - Energy Regen: 30 - Collision DMG: 150% - Energy p/level: +1 - Durability: 25% Toshiya Petals (Tomoe) - Increase DMG to 60% [30% p/level], up from 40% [+20% p/lvl] - Increase CD to 1 secs, down from 3 secs Jingu Spin (Wukong) - Increase DMG to 200% [100% p/level], up from 200% [+50% p/lvl] - Increase CD to 1 secs, down from 2 secs Mano Negra (Vegigante) - Increase DMG to 300% [100% p/level], up from 200% [+50% p/lvl] - Decreased CD to .01 secs, down from .25 secs - Added a BLEED effect that deals 100% DMG per second for 5 seconds Arthur & Jesse James - Max Speed: 35 - Max Energy: 160 - Energy Consumption: 12 - Energy Regen: 35 - Collision DMG: 200% - Energy p/level: +2 - Durability: 20% Excalibur's Wrath (Arthur) - Increase DMG to 200% [100% p/level], up from 70% [+35% p/lvl] - Increase CD to 1 secs, down from 1.5 secs Outlaw's Star (Jesse James) - Increase DMG to 125% [25% p/level], up from 100% [+25% p/lvl] Athena - Max Speed: 37 - Max Energy: 140 - Energy Consumption: 11 - Energy Regen: 32 - Collision DMG: 125% - Energy p/level: +1.5 - Durability: 30% Phalanx Toss (Athena) - Increase DMG to 200% [50% p/level], up from 175% [+25% p/lvl] - The Shields will now always spin while in vehicle mode and have had their velocity increased 40%. Gilgamesh - Max Speed: 30 - Max Energy: 180 - Energy Consumption: 11 - Energy Regen: 32 - Collision DMG: 175% - Energy p/level: +1.5 - Durability: 20% Radiant Fist (Gilgamesh) - Increase DMG to 200% [50% p/level], up from 175% [+25% p/lvl] - Reduces attack cooldown to .75 seconds, down from 1.5 secs [b]VEHICLE[/b] - Reduced energy drop chance to 10% from 20% [b]VEHICLE TECH[/b] Rocket Turret - Increase DMG to 300% [150% p/level], up from 200% [+50% p/lvl] - Increase explosion area by 33% - Reduce CD to 1 secs from 1.5 secs Shotgun Turret - Increase DMG to 150% [75% p/level], up from 70% [+35% p/lvl] Forward Guns - Increase DMG to 110% [55% p/level], up from 100% [+50% p/lvl] - Bullets now can pierce up to 3 targets, previously one Homing Missiles - Increase DMG to 250% [50% p/level], up from 200% [+50% p/lvl] Rail Gun - Increase DMG to 500% [250% p/level], up from 300% [+150% p/lvl] Broadside Blasters - Decreased DMG to 180% [40% p/level]. down from 200% [50% p/lvl] Machine Gun Turret - Decreased DMG to 90% [30% p/level]. down from 150% [50% p/lvl] Caltrops - Increase DMG to 150% [75% p/level], up from 300% [+150% p/lvl] [b]CELESTIAL GIFTS[/b] Ixchel, Spiritwalker - All of Prismatic Jaguar's attack and ability VFX have been updated and improved NAGA VENOM - Separated Naga Venom's power reduction effect from the DoT effect so that it doesn't stack - Gilgamesh's weapons now correctly apply Naga Venom. INCINERATE - Fix incorrect formula reference for the Incinerate gift [b]ACHIEVEMENTS[/b] - iStone Pro: Fixed to properly track collection of SHARDS. - Fixed a bug where all HERO SKILL achievements that required completing stages wasn't getting tracked properly. ------------------------------- Enjoy the update and let us know what you think! Also, stay tuned to our Discord for an upcoming announcement regarding console releases. See ya there! -The SRG Team