Champion Shift 0.9 Patch Notes - New Features!

Champion Shift

Unleash mighty Champions in this thrilling co-op bullet heaven. Shift into battle, create builds with unique abilities, and battle endless enemies to stop the Dominion's path of conquest. Rev through high octane missions, conquer epic bosses, and become an absolute legend!

Greetings Champions! The [b]biggest update[/b] ever in Champion Shift is here! We are extremely excited to bring to you all some new features and content which we are really proud of, and we hope will make your game experience much more awesome. So without further delay, here is the tiiiiiny changelog for this update 🙂 [b]NEW STAGE SELECTION FEATURE[/b] To give players much more control over their gameplay sessions, we have added stage unlocking and stage selection, allowing players to, once unlocked, start from any biome/stage they wish, in both single player and multiplayer. Also, at the end of each stage, players can select (and in the case of multiplayer, vote to) continue to the next biome, stay in the current biome, end the run, or the final boss fight once all 5 biomes have been completed. [b]NEW STAGES[/b] A total of 7 new stages have made their way into the game! New stages have been added to all biomes, each tied through quests to the new Relic system. [b]RELICS[/b] These powerful artifacts can be found by completing Relic Quests in each of the stages in the game, providing additional boosts to the player’s stats. Hint: Collect all Relics, and the Dominion CEO will not be pleased, he will take it very personally :) [b]NEW CHAMPION: JESSE JAMES[/b] The legendary cowboy Jesse James makes its way into the streets, brandishing powerful pistols and casting powerful undead summons. This Champion came out amazing and can’t wait for you all to try it! [b]LOCALIZATION[/b] The game is now available in English, Spanish, German, Portuguese, French, Italian, Chinese (simplified), Chinese (traditional), and Russian. This is a first pass at this, so if you find any errors or have suggestions for improving the wording in these languages, let us know in our Discord! [b]DIFFICULTY[/b] The game now has several difficulty modes to select from. Enemies will scale faster and present a greater challenge in higher difficulty modes. Test your skills and your ability to survive as you upgrade your Champions. [b]NEW CELESTIAL GIFTS[/b] We added 5 new Celestial Gift trees, each with unique abilities to power your Champions: [list] [*] Durendal [*] Ixchel, Spiritwalker [*] Surtur’s Touch [*] Enlil’s Aid [*] Enki’s Protection [/list] We’ll leave it to you all to discover each one in the game! [b]SUMMONS[/b] We have captured some Dominion tech! By gathering fragments, you can complete and summon powerful companions that will help you out in your quest to defeat the Dominion. [b]NEW MUSIC[/b] Alpine and Volcano biomes have all new music, as well as the final boss encounter! ----------------------------------------------------- [b]BALANCING AND MISC CHANGES[/b] [i]ENEMIES[/i] - Increased stage enemy max to 150 - Enemy agility/speed balancing based on the camera being farther - Added no enemy variants to final boss fight [i]GRUNT SOLDIERS[/i] - These units will progressively get harder to kill as each stage progresses. - All boss spawners will produce the toughest grunt soldiers for the stage. [i]MARINE SOLDIERS[/i] - Will now appear in ISLAND and MOUNTAIN stages instead of VOLCANO stages. - Several enemy units have been moved around as a result. [i]FINAL BOSS STAGE[/i] - All mini bosses have been added to the mini boss pool. - Aerial Sniper and Killboy Bot have been added to the ADV UNIT spawner. [b]CHAMPIONS[/b] Due the new MULTISHOT and ARMOR stat modification, a general balance pass is in effect to move around stat points to allocate for these modifications [i]ARTHUR[/i] - CRIT DMG increased to 150%. Up from 125% - ARMOR increased to 5. Up from 1 - MULTICAST increased by 10%. Up from 0 [i]ATHENA[/i] - ARMOR increased to 10. Up from 5 - RECOVERY reduced to 110%. Down from 115% - VELOCITY reduced to 100%. Down from 110% [i]GILGAMESH[/i] - MULTICAST Increased to 110%. Up from 100% [i]JESSE JAMES[/i] - REZ DEAD REVOLVERS: Reduced skeleton DMG to 20% WPN DMG (down from 100%) [i]VEJIGANTE[/i] - WPN DMG increased to 80%. Up from 60% - RECOVERY reduced to 100%. Down from 110% - AREA increased to 95%. Up from 85% - MULTICAST reduced to 100%. Down from 110%. - CHUPACABRA: Increased initial DMG to 200% (up from 150%) [i]WUKONG[/i] - AREA increased to 105%. Up from 95% - TRICKSTER'S FURY - Trickster's Fury now has a chance to spawn a clone upon defeating an enemy with his weapon. No longer buffs ATK/MOV SPD on hit - Increased Weapon DMG increase to 40% [+20% per level], up from 20% [+10% per level] [b]CELESTIAL GIFTS[/b] - Switched out multicast stat into boons that will now use multishot stat. Added Multishot stat tp hero stat sheet [i]NAGA VENOM[/i] - We now have stackable effects in the game and we are trying it out with Naga Venom first. As long as the target receives another - Reducing the POISON DMG to 6% DMG [+1% per level] with a duration of 3 seconds [b]STATS[/b] - Created the Multishot stat and added the required boons, stat upgrades, and allocation on the upgrade tree. - Switched out multicast stat into boons that will now use multishot stat. Added Multishot stat tp hero stat sheet [i]ARMOR[/i] - New ARMOR formula that will now mitigate a % of damage rather than a flat value, increasing this stat has diminishing returns. In response HP stat upgrades are being reduced to take effective health into consideration. [b]ACHIEVEMENTS[/b] - Removed a duplicated Wukong achievement (Tricksters Fury) - Added a missing Gilgamesh Achievement (Burning Chains) - Re-ordered Champion Skill achievements [b]MISSIONS[/b] [i]CONTAINMENT[/i] - CONTROL POINTS is now called CONTAINMENT - The objective is to "Contain the Infestation" [i]PRIORITY TARGETS[/i] - INFESTATION is now called PRIORITY TARGETS - Will eventually change the spawn config for this mission [i]DISRUPT COMMUNICATIONS[/i] - DISRUPT COMMUNICATIONS now spawns advanced units instead of mini bosses - The comm towers now have two variants that each have an orbital attack - Comm Tower A: Calls in Orbital lasers that slowly track towards the players - Comm Tower B: Calls in a barrage of laser beams upon the player - Both tower variants will discharge an energy repulsion field when attacked. [b]YGGDRASIL UPGRADES[/b] - Max Speed Stat Boost reduction - Max Speed I now awards +2 Max Speed, down from +4 - Max Speed II now awards +3 Max Speed, down from +6 Whew! That’s a lot, and we thank you for sticking with us through this update :) Remember, join our Discord so you can join the conversation, let us know of any bugs you encounter, or just drop in and say hi! Much love, The SRG Team