We're tired of endless grinding, mini-maps and predetermined fun. That's why we intend to redefine MMOs and empower our players to find their own destiny, write their own stories, and leave a lasting impression on the world they helped us create. How will you impact it and what will your legacy be?
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Greetings Travellers,
Hope you've had a lovely week and are enjoying the new startings of the store as well as the slightly less common Blight! More to come.
[h1]News[/h1]
We launched a hotfix! Patchnotes - [url=https://www.worldsadrift.com/patch-notes/worlds-adrift-update-29-5-hotfix-patch-notes/]HERE[/url]
The store [u]WHY[/u] and [u]HOW[/u] explained - [url=https://www.worldsadrift.com/blog/omg-open-shop/]HERE[/url]
Tech Tuesday: What's Hot? - [url=https://www.worldsadrift.com/tech-tuesday/tech-tuesday-whats-hot/]HERE[/url]
[h1]What have the devs been working on this week?[/h1][list] [*]Network optimizations and other assorted QOL things[/*] [*]Ship Imposters[/*] [*]Added a system to make messages in the server more reliable[/*] [*]Working on the new player login pipeline to make it more reliable[/*] [*]Island completion task design[/*] [*]Blight balancing[/*] [*]Collider optimisation on some ship parts[/*] [*]Knowledge tree redesign work[/*] [*]Using new ship reviver bookkeeping system:[list] [*]Ship login/logout refactor[/*] [*]Player logout refactor[/*] [*]Registering reviver refactor[/*][/list][/*] [*]Inventory item move/swap logic rework[/*] [*]Resolving Assorted backend issue (migrating and inspecting one of our game database)[/*][/list]
As always, [u]see you in the skies[/u]!
Love,
J + WA Team