Button Pop is a 3D Tower defense game fused with Button mashing chaos. Construct the deadliest defense strategies by unlocking powerful traps and turrets across a variety of terrains, while building your very own button with the rewards of your adventures!
[h1]Button Pop Demo Major Update[/h1]
Hello there!
We recently released a few small updates for the Demo fixing a number of bugs and adding a few features.
Check out the patch notes below for a full breakdown :D
[h1]Button Pop Demo Patch 1.06[/h1]
[h2]Notes:[/h2]
[h3]Fixed Bugs - [/h3]
[list]
[*] Achievement earned at the wrong time - [b]Fixed.[/b]
[*] Options menus could get stuck / overlap each other - [b]Fixed[/b]
[*] Difficulty window, after completing a mission could get stuck on screen - [b]Fixed.[/b]
[*] FPS limit is now the correct order.
[*] Hold click time for defence window has been increased.
[*] Tutorial Coin factory soft lock - [b]Fixed[/b]
[*] Launching Steam VR - [b]Fixed[/b]
[*] Auto Drift set to off as default - [b]Fixed[/b]
[/list]
[h3]New Features -[/h3]
[list]
[*] Hot-keys for Defences - 1 = Current Aggressive defence (Molotov, mines etc). 2 = Passive defence (Walls, Springboards etc).
[*] Hot-keys for Abilities - 3 = Health Ability. 4 = Attack Ability. 5 = Utility Ability.
[*] Mission select window will now remember your last played mission and will automatically open on the next available mission if the previous one has been completed. (This will be reset if the player goes back to a previous mission).
[*] Option to switch Left mouse hold with Right Mouse hold (to open the defence window) has been added. Check the control options.
[*]Control panel has been updated with hotkeys.
[*] WASD can now be used for movement, as a secondary option.
[*] A and D can be used to flick through some menus (Left to right).
[*] Option to disable screen shake has been added.
[*] Colour scheme has been tweaked (UI only).
[*] UI Buttons will no longer "Wiggle" on there own and will now only wiggle when hovered.
[*] HP bars for Turrets and Utilities can now be viewed by hovering over them.
[/list]
[h3]Balance - [/h3]
[list]
[*] Minis have been slightly scaled up and will get larger as they rank up.
[*] Minis have been slightly slowed down overall.
[*] The overall interact-able area under the cursors has been increased to make it easier to Pop the enemy units.
[/list]
Thanks for reading through our notes and I hope you enjoy the demo :)
For more info check out our Devlog series and join the Button Army on discord!
Devlog:
https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao
Discord:
[url=https://discord.gg/DfHmP9zyKh]Join the Button army![/url]
[img]{STEAM_CLAN_IMAGE}/43771675/eb1f3c00fd89234cdb44f45438c9d67176dc9a9d.png[/img]