Button Pop is a 3D Tower defense game fused with Button mashing chaos. Construct the deadliest defense strategies by unlocking powerful traps and turrets across a variety of terrains, while building your very own button with the rewards of your adventures!
[h1]Button Pop Demo Major Update[/h1]
Hello there!
With this next update we will be introducing a whole new skill tree and button rank system that will allow players to incrementally progress, upgrade and create their own "Button Build".
[h3]New Perk trees - [/h3]
The perk trees are broken down into POP, Build and Survive. Each tree will promote a certain play styles and enhance particular areas of the coin and defence production.
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[h3]We are closing in - [/h3]
The final game is getting very close to the finish line, making leaps and bounds every day, with just a handful of features left to be fully tested (as of writing these notes).
We have also updated the Steam page with more up-to-date images and Gifs.
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Plus a full rework of our description, bringing them more in line with the final game and making them Pop!
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The feedback and support for Button Pops development has been amazing. Thank you!
We will be announcing a release date very soon with a new trailer, so keep your eyes open.
Check out the patch notes below for a full breakdown of new features and bug fixes :D
[h1]Button Pop Demo Patch 1.04[/h1]
[h2]Notes:[/h2]
[h3]Fixed Bugs - [/h3]
[list]
[*] Tutorial getting stuck at certain stages - [b]Fixed.[/b]
[*] Slow mo effect constantly active when placing defence - [b]Fixed[/b] (lasts a short time).
[*] Some small enemies getting stuck on terrian - [b]Fixed.[/b]
[*] Enemy performance increase (especially on later levels with moving platforms).
[*] Coin factories and energy generators performance increase (FPS).
[/list]
[h3]New Features -[/h3]
[list]
[*] Button ranks.
[*] Baby Button safe stage count down timer implemented.
[*] Enemy spawn location will now unlock based on curated patterns with multiple possible outcomes.
[*] Repair has now been moved to a select rather than hover to present. The cost of a repair is also relative to the overall cost of the turret level.
[*] [b]New saves[/b] seperate the [b]Demo [/b]from the [b]Full game[/b].
[*] Perk trees and skill points.
[*] Coins are now converted to "Parts". Parts are used to purchase customisation items.
[*] On death, parts are calculated at a lower rate, rather than the player receiving no reward.
[*] Achievements are now active! (Demo version has restrictions).
[*] Additional customisation items (Viewable in demo).
[*] Continue to next mission now implemented (Demo - Restricted to the [b]Tutotial [/b]and [b]Green meadows[/b]).
[/list]
[h3]Balance- [/h3]
[list]
[*] End reward values have been rebalanced i.e. more parts will be rewarded per victory.
[*] Turrets and enemies are rebalanced (especially spawn rates). "A button difficulty" should be easier overall.
[*] Safe status has had an increase in time (Baby Button and A Button).
[*] Small tweaks to the efficiency of energy generators and coin factories.
[*] All bosses have had a small reduction in health, reducing the time taken on the final wave.
[*] All wave timers have been tweaked so that levels can be completed slightly faster.
[/list]
[h3]Looking forward - [/h3]
[list]
[*] Fleshing out information in Buttonpedia.
[*] Expanding difficulty information (In the mission select window).
[*] Final release date announcement and trailer.
[/list]
[h3]More on this soon! [/h3]
Thank you for reading to the end and playing the Button Pop Demo, I hope you have enjoyed it!
- Mark, Reality Adrift Studio
For more info check out our Devlog series and join the Button Army on discord!
Devlog:
https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao
Discord:
[url=https://discord.gg/DfHmP9zyKh]Join the Button army![/url]
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