Build Update #4: Performance and Optimization

9 Years of Shadows

Fight to bring beautiful colors back to a hand-crafted world of darkness and discover the story of Europa, a young warrior, and her ghostly childhood companion, Apino.

Hello everyone! We hope you're all doing well. It's been a month since our last update, where we shared that we have been working on some performance fixes and optimizing general assets throughout the game. We thank you for your patience and empathy while we work on new fixes and ways to make the game feel better. If you want to talk with our dev team, report an issue, or join the community, please join our [url=https://discord.gg/EqWkqRvWPq]Discord[/url]! We'd love to hear from you all! [h2]Bug fixes:[/h2] [h3]Game Balance Adjustments[/h3] [list] [*] A new visual aid for the light bar has been added when Europa is performing Lullaby or Radical Acceptance. [*] Radical Acceptance "sweet spot" is now always positioned in the middle of the recovery bar. [*] Radical Acceptance now recovers less light if it is used immediately consecutively. [*] The shield recovery speed values have been adjusted for the final armor set. [*] Health and damage values have been rebalanced and adjusted for all bosses, mid-bosses, and enemies. [*] The Final Battle and Logon Duck boss fights have been rebalanced based on changes to health recovery mechanics. [*] The Hekate's Illusion boss has a new attack. [/list] [h3]Visual Updates[/h3] [list] [*] Painting portals have been updated. [*] Incorrect elevator cinematic animations have been fixed. [*] Fixes for some of the art assets in the Theater / Workshop. [/list] [h3]Bug Fixes[/h3] [list] [*] "Falling Stars" attack in the final battle has had a crash bug fixed. [*] A crash bug related to particles spawning on heat currents has been fixed. [*] A bug causing the shield recovery bar to appear while Europa has the final armor upgrade has been fixed. [*] A fix has been applied to ensure the Tantalus Roach boss arena door opens consistently. [*] A fix has been applied to prevent the Heart of Talos from spawning a shield effect during battle. [*] The music looping bug in the painting area of Sector E has been fixed. [*] The animation delay when saving the game has been corrected. [/list] [h3]Performance Enhancements[/h3] [list] [*] Enemy sprite sheets had compression improvements. [*] Object Pooling has been enhanced to reduce lag by pre-loading common objects (such as attack slashes). [*] Reduced build size on disk by 6.2 GB thanks to optimizing files, sprite sheets, textures, and materials. [/list]