Build 5288 Live

Starlight: Defence Command

Take the role of a Defence Commander and protect UPF assets remotely through the use of your Adaptable Nano Tablet in this immersive, PC focused Tower Defence Game. It's designed to be a tough but rewarding experience with character progression and the ability to configure towers to your own liking.

Hi all, Welcome to the penultimate update for Starlight: Defence Command. The last update will go live in conjunction with its version 1.0 release - more on that in a post soon. For now, the below are the following updates in the new release. [b]Features[/b] [list] [*] Assignment 14 has been added. The penultimate mission in the main campaign can now be played, preparing the story for its conclusion. [/list] [b]Updates[/b] [list] [*] Simulator Map 13 is now live. Defend multiple objects in the new simulator map. [*] Some additional flourishes have been added so that it is more obvious when a tower is building or updating. [*] I have made some significant improvement to the operation of the Tower and Enemy objects, improving overall performance of the game. [*] NPC Towers now operate and look more like their player counterparts. Note: QRS abilities have not and do not affect NPC Towers. [*] The recent text size options now affect the transition, load and game over screens. Each has had a slight makeover too. [*] Tooltips text size is also affected by the text size options. [*] Improvements made to the Message app so that things like line breaks and null space are removed from additional pages, within a message. [*] The in-game Objective Panel has had a bit of a rework. It's a little larger and more consistent across levels. [/list] [b]Fixes[/b] [list] [*] All the in-assignment messages should now replay when you access the option through AIDA. [*] Intermittent crash to the Events System resolved. [*] Fixed a rounding error on the health bars from the tower panel. They should now update correctly. [*] AIDAs popups in the Academy screen now work correctly. [/list]