Design and build the most efficient metro stations known to man! Excavate. Expand. Set staff priorities. And manage the commuter flow. Overcrowd is a 2.5D management/tycoon/simulator set below the bustling city of Lubdon Town.
Setting beta branch changes lives along with additional fixes. Thanks for those filing bugs using the bug form, a big help.
Build 1.0.41:
-Further fixes on track extension/reduction process.
-Level 2 maps do not erroneously prevent building on adjacent cells when facing SE.
-Fixed track extension dialogue freezing errors and track extension crashes.
-Do not add duplicate build goals if sequential scenarios required same item (should also prevent occasional -1 optional goals score)
-Can now abort previously finished stations on network, with confirmation dialogue warning of save loss. (prevent being trapped if level completed at 1% rep and you wish to return later and cannot max stars)
-Added confirmation dialogue to exit with no save actions on network and singles.
-Corrected draw errors on footbridge
-Corrected draw issues with spills and footprints sometimes not visible
-commuters do not glitch at double speed (vibrating people effect fixed)
-When returning to station having gained a higher tech level, level at which next bonds earned correctly set (do not get rare bug where many bonds are earned in a row)
-call train and alighting meter on train platform pop up aligned on vertical and horizontal