Design and build the most efficient metro stations known to man! Excavate. Expand. Set staff priorities. And manage the commuter flow. Overcrowd is a 2.5D management/tycoon/simulator set below the bustling city of Lubdon Town.
Hi all,
Build 1.1.0 is live.
I continue to check in and fix up any remaining issues I can that you have reported. I'm keen to have the game in as best a state as I can going forward.
So if you have an issue, please just use the [url=https://docs.google.com/forms/d/e/1FAIpQLSdfWN-kMUOUWwC7-m0lo7tpH9QIZ1tpD5nYEqBQsocI-fhPKw/viewform]bug form[/url] (also linked in game), leave a comment on the [url=https://steamcommunity.com/app/726110/discussions/1/]Steam bug forum[/url], or drop me line at hello@squareplaygames.com and I will look into it.
So what we have got in build 1.1.0? Lets take a look.
Build 1.1.0
-Fixes rare issue causing some saves to crash on loading, due to rats being saved out of bounds. Previously damaged saves should now open.
-Prevent rare crash when selling multi-celled shops with a corrupted/missing cell that occured during save.
-Wall and floor tile depths correctly update after selling a shop. Removes slight graphical glitch with floors running over the base of walls, evident until you rotated or built more floor.
-Do not ever set track or entrance goals higher that what exist on the map. Very rarely, procedural gen was creating maps with impossible track or entrances goals. Fixed.
-Commute of the day entrance goals should now correctly save and load. Fix will be evident on your next freshly created commute of the day.
-Updated discord to point to the new server url name [url=https://discord.gg/squareplaygames]squareplaygames[/url] - drop by for a chat!
Thanks again for all your support! If you like what I did with the game, please do consider leaving a review. It makes a big difference for tiny devs like me and is much appreciated.
Best,
Al.
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