Autumn Update - Steam Cloud, Optimisations, Bug fixes

Overcrowd: A Commute 'Em Up

Design and build the most efficient metro stations known to man! Excavate. Expand. Set staff priorities. And manage the commuter flow. Overcrowd is a 2.5D management/tycoon/simulator set below the bustling city of Lubdon Town.

Hi all, Since I put Overcrowd into 1.0 full release almost 2 months ago I've been working away tweaking, updating and fixing any issues you have brought to me. I've also made some optimisations, so there are some performance improvements, along with a few quality of life improvements and new features such as Steam Cloud support. I'm still working on a few other things, including some further potential optimisations for lower spec systems, so stay tuned. [h3]Thanks for your support[/h3] I just wanted to thank everyone who has supported me (and the game) by leaving a review on Steam. You might not know but it's hard to overstate how vital reviews are on Steam for a tiny dev like me. So if you like the game and ever have a spare moment, please take a minute to feed the Steam algorithm and drop us a review - it is super appreciated! Al. [b]Build 1.0.30:[/b] -enabled steam cloud support -Optimisation. Move walls textures into same group as floors to minimise swaps. -Optimisation. Changed sleep timing mode to default v_sync rather than sleep margin which may improve performance on some systems eg laptops, may prevent speed up/slow down behaviour. -Optimisation. Removed redundant depth calculation which should marginally improve performance as commuters move. -Correctly add internal wall corner pillars on loading game for certain room shapes (prevent occasional buggy looking gaps in room corners) -Cannot cancel action/menus etc when dialogue is open. Prevents locking the game UI if you press escape/tab when a sell track dialogue yes/no window is open. -improvements to steam cloud code -added dialogue confirmation box for track edit! Much requested QoL. No longer accidentally change track length, -fixed overlapping elements of new power report -deleting a room directly infront of an entrance cell by cell no longer renders it impossible to build an entrance correctly there (left unusuable gap at entrance) -redefine start tech grid when start tech grid has become undefined through unknown sequence prevents rare crash -When you build rooms you can place now doors facing onto tiles that may be occupied with staff only zones. -Updated power summary report to be more readable and easier to understand. Uses better simpler colours (red and blue), added a generated/drain summary section at the top, itemise generators first for clarity, and to also added outlined text for readability -Added label below staff priority grid explaining that 1 is the highest priority i.e. they do 1 first. -Staff go off shift if the staff flag is somehow in a solid. -Commuters alight from lifts and correctly navigate immediately, without an erroneous mill cycle. Should speed up throughput from lifts and prevent rare issue with wheelchair users leaving if they used a lift before buying a ticket. -Updating lift destinations correctly updates the signage without requiring rotation -Updated missing translation for Lift build button in French (introduced in 1.0.17, sorry!) -Fix issue with 'End of line' achievement failing to be awarded in later zones in rare situations -Fixed Tunnel vision and Mayor of Lubdon in certain cases was not awarded in certain normal sized networks that didn't have 15 stations. -Return from rest goes to flags not last target to prevent rare issue if going on rest at time of picking up a tool and returning to tool. This should remove rare instances of flags moving to tool rooms that has occasionally been reported. -Leaving staff room, staff are labelled say with 'Going to flag'. -'Going to flag' activity text is now pink to match getting tool text. Only jobs activity text is green. -Can toggle off a job priorities if the tool is not built. Some players have mentioned their staff say "need tool x" when they start a new level, but they subsequently do not build that tool type. Previously that leaves you unable to toggle off that priority. Now you can toggle off that priority (but not on of course). -Autorest and job activity thresholds are all in 10% steps to make setting faster and easier