[b] Major Changes
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The Shift system has been added in. You can now define predefine groups of employees, and set active groups at once. You can also set a defined shift on a job loadout, to change employees based on specific needs.
Note: this system, like the party system, is still likely to change quite a bit in the future
[b]Bug Fixes
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Worker cap bonuses were being reset on retirement until the game was reloaded due to a misordering of operations while resetting the game, this has been fixed.
Druids were not being generated with inherent Mana. This is not retroactive to existing employees.
A CTD error tied to a specific hardware config has been fixed.