[b]Content Changes:
[/b]- New Weapon mods have been added that take new resources. Unlock these via dungeon exploration
- New worker traits that unlock for worker generation when the relevant content is unlocked
[b]Misc changes:
[/b]- Blueprint refining levels now show on the blueprint menu
- An additional resolution option has been added
- Dungeon relic listed drop rates now take into account building bonuses on the tooltip (the actual drop rate didn't change)
[b]Bug Fixes:[/b]
- Dungeon completion achievements will now trigger
- Refinement loadouts were not being saved through new instances of the game
- Dungeon achievements were not being unlocked on clear properly
- Fixed Employee traits that scale with level not properly adjusting for employee level on tooltip
- Misc String fixes