Bug Fixes - v1.2.108

Hey Oracles, Sorry this patch took a while to go live! I'm aware there were a really bad bug happening with some players that would cause modifiers from daily run to appear on normal runs, but I had a hard time to reproduce and fix this bug and also I was really busy the past weeks and had to take a time off because the v1.2.0 and console release was exhausting honestly! (and also now I'm the only programmer in the game, so things will move a bit slower for a while). Anyhow just trying to explain why I wasn't able to send this fix before, usually I'm faster at fixing bugs like that 😛 hope this patch will improve your experience when playing Astrea 💙 ❤️ [h2]Patch Notes[/h2] [h3]Bug Fixes[/h3] [list] [*] Fixed Renewer Module not adding Recycle Virtue when player had no Reroll Virtue [*] Fixed some Virtues with wrong value on Run Customization screen. [*] Fixed Heartless Oracle modifier setting player Hearts to 0 instead of 1. [*] Fixed Goddess Showdown appearing as a possible modifier when randomizing modifiers on Run Customization screen. [*] Fixed Daily Run modifiers being applied to normal runs sometimes. [*] Fixed softlock when the game runs out of blessings to give to player. [*] Fixed softlock when entering Astrea's Heart with Mysterious Adventure and Broken Forge modifiers active. [*] Fixed Fatal Jinx modifier overwriting Dicesmith Fever modifier on Risky Die. [*] Fixed Elder Dicesmith event with wrong text telling that player would receive 1 Epic Die, when it should be 2 Epic Die. [*] Fixed Voidsmith not fading completely when defeated. [/list] May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea