Beta Test Reworks and Balancing - v1.1.480

Hey Oracles, More beta test for reworks/balancing! In this beta patch we focused on reworking/balancing out actions/mechanics from [b]Sothis :sothis:, Orion :orionastrea: and sentinels[/b]. [b]Important Note: All new actions currently have temporary icons/names and all of the new text is currently only available in English. All of the changes in the beta version are subject to change.[/b] [b]To access Astrea beta version:[/b] [list] [*] Right-click Astrea: Six-Sided Oracles in your Steam Library [*] Select Properties... [*] Select the Betas tab [*] Click the Beta Participation dropdown and select the "beta" branch [/list] [h2]Patch Notes[/h2] [h3]General[/h3] [list] [*] Removed Fast Purification score. [/list] [h3]Balancing[/h3] [b]Neutral[/b] [list] [*] Decreased sentinels prices, now every level costs 150 Star Shards. [*] Reworked Sentinels break mechanic, now when a sentinel breaks it will be repaired after 1 whole turn, at the start of Draw Phase, before drawing dice, which means it will draw dice normally on the turn that it is repaired. For instance, if a sentinel breaks Turn 1, it will be repaired at the start of Turn 3 Draw Phase. [*] Buffed Solar Plexus Level 5, increased Discharge from 1 to 2 and die minimum Area Purify value from 1 to 2. [*] Buffed Armillary Sphere Auto-turret to 2, 3, 4, 5 and 8. [*] Buffed Astrolabe Level 5 die to 2 x Inventive 3, 2 x Inventive 2, 2 x Inventive 1. [*] Buffed Unknown Device Replicate action, now it increases the chance of its die becoming an epic each level, 20%, 40%, 60%, 80%, 100%. [*] Buffed Protostar Level 5 Max Corruption from 10 to 12. [*] Buffed Colossus Hand, increase Max Corruption by 1 on all levels. Added starting Empower from level 2 and on, 0, 1, 2, 3, 6. [*] Balanced Charged Pylon, changed Auto-turret to be 3 on all levels. [*] Nerfed Dice Drive, removed Healbot from all levels. Changed Max Corruption to be 3 on all levels. Added 2 Draw 1 die faces to Level 5. [*] Balanced Autonomous Beacon, changed Auto-turret to be 3 on all levels. [*] Buffed Punch dice values. Added 1 Draw 1 die face on Safe Die. Added 2 Draw 1 die faces on Balanced Die. [*] Buffed Reroll Purify, now it triggers whenever a die is rerolled (even when sentinels reroll die). [/list] [b]Hevelius[/b] [list] [*] Defiant Alarm can appear on Chapter 1 again. [/list] [b]Austra[/b] [list] [*] Updated Apian Lamp description to make it clear that Purification coming from Random Confuse also is dealt twice. [*] Updated Resonant Buzz description to make it clear that Purification coming from Random Confuse also triggers Resonant Buzz. [*] Buffed Celestial Dew, now it also works with Hex Die. Now it also increases Critical Multiplier by additionally 2 if the action is Random Confuse, which means that it will increase by 2 because the action is a Confuse action of any type and 2 more because it is a Random Confuse. Changed its description to make it more clear that the Critical Multiplier will be increased for each matched criteria. [*] Buffed Electrostatic Field, now it also works with Random Confuse. [*] Buffed Aerial Needle, now it also works with Random Confuse. [*] Nerfed Clarity Whirlwind, now it deals Purification for each Random Purify action on player's hand before turning Purify action of any type into Random Purify action. [*] Nerfed Wind Glide Safe Die values. Changed Balanced Die to be Risky Die. [*] Nerfed Rising Gust dice values. [*] Removed Confuse Balanced Die. [/list] [b]Sothis[/b] [list] [*] Balanced Behenian Chakram, now whenever the player receive Corruption from Affliction, Light Shield is ignored. [*] Buffed Bone Khopesh, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked. [*] Buffed Chanting, now Starter Die doesn't make the player lose all Chanting anymore. [*] Buffed Sunny Flares Safe Die values. Added 1 Draw 1 die face. [*] Buffed Glass Daggers Safe Die and Balanced Die values. Added 1 Draw 1 die face on Safe Die. Added 1 Glass Daggers 2 die face on Balanced Die. [*] Buffed Relief Safe Die values. Added 1 Draw 1 die face. [*] Buffed Sun Ray, now it increases Soul Heat by 2 when below 10 Soul Heat. [*] Buffed Soul Intensifier, now it applies 2 Relief to the target when below the required Soul Heat. [*] Buffed Spread Essence, now it applies 2 Relief to the target when below the required Soul Heat. [*] Buffed Solar Lullaby, now it applies 1 Relief to the target when below the required Soul Heat. Now it doesn't reset reset player Soul Heat anymore. [*] Balanced Refreshing Mantra, now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 1 when equal or above the required Soul Heat. Changed Balanced Die to be a Safe Die. [*] Buffed Precision Mantra, now it increases Soul Heat by 2 when below the required Soul Heat. Changed Balanced Die to be a Safe Die. [*] Balanced Void Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 2 when equal or above the required Soul Heat. [*] Balanced Astral Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 1 when equal or above the required Soul Heat. [*] Buffed Cleansing Conflagration, now it also applies 1 Affliction to a random enemy. [*] Buffed Purging Eruption, now it also applies 1 Affliction to an enemy. [*] Buffed Fiery Projection, now it also applies 1 Affliction to player and it deals Purification equals Soul Heat amount multiplied by half the amount of Affliction the player has. [*] Buffed Eclipse Blast, now it is not a Mandatory Action anymore. Decreased Balanced Die Eclipse Blast 7 die face to 6. [*] Buffed Spiritual Burst, decreased Minimum Soul Heat 0 action Area Corrupt 2 to 1. [*] Buffed Desert Protection, changed Minimum Soul Heat 0 action from Area Reinforced to Player Reinforced. [*] Buffed Ghastly Fire, decreased the amount of Soul Heat decreased by playing it from Reset to 0 to decrease by 5. [*] Nerfed Forge Chanting, now it has 5 Forge Chanting die faces and 1 Dissolve Life die face. [*] Buffed Soul Stigma dice values, added 2 Affliction 1 die faces. [*] Buffed Hourglass Mastery dice values. Now it has the Timeless keyword on itself. [*] Hourglass Mirage Risky Die won't appear on Chapter 1 anymore. [*] Fire Breath Safe Die and Balanced Die won't appear on Chapter 1 anymore. [/list] [b]Orion[/b] [list] [*] Buffed Cosmic Orb, increased Purification dealt from 2 to 4. [*] Buffed Karma, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked. [*] Reworked Comet Convergence, now it applies 1 Cosmic Dust to player and deal Purification to any target for each time Cosmic Orb was Cast during the battle. [*] Removed Comet Shower Convergence dice. [*] Reworked Catalyst, now it applies X Astrium to player when Astrium is triggered. [*] Buffed Catalyst Convergence dice values, changed Balanced Die to be Safe Die. [*] Balanced Volatile Reaction. Nerfed dice values. Increases Catalyst gain from 1 to 2. [*] Buffed Ultranova dice values. Changed Area Purify action to Ultranova action that deal X Purification to all targets and has the Timeless keyword on itself. New dice values are 1 x Ultranova 80, 1 x Ultranova 5, 1 x Ultranova 4, 1 x Ultranova 3, 1 x Ultranova 2, 1 x Ultranova 1. [*] Buffed Nebula Cascade dice values. Now it also applies 2 Astrium to player. [*] Nerfed Devotion Cascade dice values. Removed Safe Die values. Now it also applies 2 Astrium to player. [*] Nerfed Prediction Convergence, now it moves player Orbs Clockwise 1 time. [*] Nerfed Magistral Replication, now it decreases Astrium by 4. Changed Safe Die to be Balanced Die, now it has 5 Magistral Replication die faces and 1 Dissolve Life die face. [*] Buffed Conflicted Purging dice values. [*] Buffed Celestial Regret dice values. Added 2 Draw 1 die face on Safe Die. [*] Buffed Stellar Synthetization dice values, added another Stellar Synthetization die face. Now it also applies 1 Astrium if player has less than 9 Astrium. [*] Buffed Order Synthetization, now it also applies 1 Astrium if player has less than 9 Astrium. [*] Removed Vow Reinforcement die. [*] Changed Fragility Pact requirement from Karmic Orb to Cosmic Orb. [*] Buffed Merciful Convergence dice values, changed Balanced Die to be Safe Die. Now it also Casts Karmic Orb once. [*] Buffed Karmic Exchange, now it also Casts Karmic Orb once. [*] Buffed Conjure Safe Die values, added 2 Draw 1 die faces and 1 Purify 1 die face. [*] Buffed Equivalent Conjuration dice values. Added 1 Equivalent Conjuration 1 die face to Balanced Die. [*] Buffed Unstable Conjuration dice values. [*] Buffed Cleromancy, now it applies 1 Light Shield to player for each die discarded. [/list] [b]Bug Fixes[/b] [list] [*] Fixed Nocturnal Updraft dealing more Purification than it should. [*] Fixed Augmented Welding setting current Corruption wrongly when applied. [*] Fixed Trident of Depths not applying additional Wave when playing High Tide. [*] Fixed Resonant Buzz triggering with Purification coming from any source. [*] Fixed Duplicate Dice skip button softlock. [*] Fixed Bond Duplicator not applying Link: Boost if sentinel already had Link: Boost. [*] Fixed Link: Boost not being applied to Hevelius if sentinel already had Link: Boost. [*] Fixed softlock when player had Charged Body and Dicesmith Hammer would defeat the last enemy of a battle, then Charged Body was triggered by Dicesmith Anvil. [*] Fixed softlock when player had Charged Body and Lacertian Beam would defeat the last enemy of a battle, then Charged Body was triggered by Stardust Garb. [*] Fixed player not being able to play Amplify die when player didn't have any Purify 1 in his hand, but a sentinel or enemy had a Purify 1. [*] Fixed Bottled Aurora not triggering Reroll Purify. [*] Fixed Obscure and Blighted Soul triggering on the first turn of the battle. [*] Fixed Player Vorpal Plate not being applied and dice getting stuck to mouse. [/list] May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea