Hey Oracles,
More beta test for reworks/balancing!
In this beta patch we focused on reworking/balancing out actions/mechanics from [b]Sothis :sothis:, Orion :orionastrea: and sentinels[/b].
[b]Important Note: All new actions currently have temporary icons/names and all of the new text is currently only available in English. All of the changes in the beta version are subject to change.[/b]
[b]To access Astrea beta version:[/b]
[list]
[*] Right-click Astrea: Six-Sided Oracles in your Steam Library
[*] Select Properties...
[*] Select the Betas tab
[*] Click the Beta Participation dropdown and select the "beta" branch
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[h2]Patch Notes[/h2]
[h3]General[/h3]
[list]
[*] Removed Fast Purification score.
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[h3]Balancing[/h3]
[b]Neutral[/b]
[list]
[*] Decreased sentinels prices, now every level costs 150 Star Shards.
[*] Reworked Sentinels break mechanic, now when a sentinel breaks it will be repaired after 1 whole turn, at the start of Draw Phase, before drawing dice, which means it will draw dice normally on the turn that it is repaired. For instance, if a sentinel breaks Turn 1, it will be repaired at the start of Turn 3 Draw Phase.
[*] Buffed Solar Plexus Level 5, increased Discharge from 1 to 2 and die minimum Area Purify value from 1 to 2.
[*] Buffed Armillary Sphere Auto-turret to 2, 3, 4, 5 and 8.
[*] Buffed Astrolabe Level 5 die to 2 x Inventive 3, 2 x Inventive 2, 2 x Inventive 1.
[*] Buffed Unknown Device Replicate action, now it increases the chance of its die becoming an epic each level, 20%, 40%, 60%, 80%, 100%.
[*] Buffed Protostar Level 5 Max Corruption from 10 to 12.
[*] Buffed Colossus Hand, increase Max Corruption by 1 on all levels. Added starting Empower from level 2 and on, 0, 1, 2, 3, 6.
[*] Balanced Charged Pylon, changed Auto-turret to be 3 on all levels.
[*] Nerfed Dice Drive, removed Healbot from all levels. Changed Max Corruption to be 3 on all levels. Added 2 Draw 1 die faces to Level 5.
[*] Balanced Autonomous Beacon, changed Auto-turret to be 3 on all levels.
[*] Buffed Punch dice values. Added 1 Draw 1 die face on Safe Die. Added 2 Draw 1 die faces on Balanced Die.
[*] Buffed Reroll Purify, now it triggers whenever a die is rerolled (even when sentinels reroll die).
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[b]Hevelius[/b]
[list]
[*] Defiant Alarm can appear on Chapter 1 again.
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[b]Austra[/b]
[list]
[*] Updated Apian Lamp description to make it clear that Purification coming from Random Confuse also is dealt twice.
[*] Updated Resonant Buzz description to make it clear that Purification coming from Random Confuse also triggers Resonant Buzz.
[*] Buffed Celestial Dew, now it also works with Hex Die. Now it also increases Critical Multiplier by additionally 2 if the action is Random Confuse, which means that it will increase by 2 because the action is a Confuse action of any type and 2 more because it is a Random Confuse. Changed its description to make it more clear that the Critical Multiplier will be increased for each matched criteria.
[*] Buffed Electrostatic Field, now it also works with Random Confuse.
[*] Buffed Aerial Needle, now it also works with Random Confuse.
[*] Nerfed Clarity Whirlwind, now it deals Purification for each Random Purify action on player's hand before turning Purify action of any type into Random Purify action.
[*] Nerfed Wind Glide Safe Die values. Changed Balanced Die to be Risky Die.
[*] Nerfed Rising Gust dice values.
[*] Removed Confuse Balanced Die.
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[b]Sothis[/b]
[list]
[*] Balanced Behenian Chakram, now whenever the player receive Corruption from Affliction, Light Shield is ignored.
[*] Buffed Bone Khopesh, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked.
[*] Buffed Chanting, now Starter Die doesn't make the player lose all Chanting anymore.
[*] Buffed Sunny Flares Safe Die values. Added 1 Draw 1 die face.
[*] Buffed Glass Daggers Safe Die and Balanced Die values. Added 1 Draw 1 die face on Safe Die. Added 1 Glass Daggers 2 die face on Balanced Die.
[*] Buffed Relief Safe Die values. Added 1 Draw 1 die face.
[*] Buffed Sun Ray, now it increases Soul Heat by 2 when below 10 Soul Heat.
[*] Buffed Soul Intensifier, now it applies 2 Relief to the target when below the required Soul Heat.
[*] Buffed Spread Essence, now it applies 2 Relief to the target when below the required Soul Heat.
[*] Buffed Solar Lullaby, now it applies 1 Relief to the target when below the required Soul Heat. Now it doesn't reset reset player Soul Heat anymore.
[*] Balanced Refreshing Mantra, now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 1 when equal or above the required Soul Heat. Changed Balanced Die to be a Safe Die.
[*] Buffed Precision Mantra, now it increases Soul Heat by 2 when below the required Soul Heat. Changed Balanced Die to be a Safe Die.
[*] Balanced Void Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 2 when equal or above the required Soul Heat.
[*] Balanced Astral Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 1 when equal or above the required Soul Heat.
[*] Buffed Cleansing Conflagration, now it also applies 1 Affliction to a random enemy.
[*] Buffed Purging Eruption, now it also applies 1 Affliction to an enemy.
[*] Buffed Fiery Projection, now it also applies 1 Affliction to player and it deals Purification equals Soul Heat amount multiplied by half the amount of Affliction the player has.
[*] Buffed Eclipse Blast, now it is not a Mandatory Action anymore. Decreased Balanced Die Eclipse Blast 7 die face to 6.
[*] Buffed Spiritual Burst, decreased Minimum Soul Heat 0 action Area Corrupt 2 to 1.
[*] Buffed Desert Protection, changed Minimum Soul Heat 0 action from Area Reinforced to Player Reinforced.
[*] Buffed Ghastly Fire, decreased the amount of Soul Heat decreased by playing it from Reset to 0 to decrease by 5.
[*] Nerfed Forge Chanting, now it has 5 Forge Chanting die faces and 1 Dissolve Life die face.
[*] Buffed Soul Stigma dice values, added 2 Affliction 1 die faces.
[*] Buffed Hourglass Mastery dice values. Now it has the Timeless keyword on itself.
[*] Hourglass Mirage Risky Die won't appear on Chapter 1 anymore.
[*] Fire Breath Safe Die and Balanced Die won't appear on Chapter 1 anymore.
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[b]Orion[/b]
[list]
[*] Buffed Cosmic Orb, increased Purification dealt from 2 to 4.
[*] Buffed Karma, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked.
[*] Reworked Comet Convergence, now it applies 1 Cosmic Dust to player and deal Purification to any target for each time Cosmic Orb was Cast during the battle.
[*] Removed Comet Shower Convergence dice.
[*] Reworked Catalyst, now it applies X Astrium to player when Astrium is triggered.
[*] Buffed Catalyst Convergence dice values, changed Balanced Die to be Safe Die.
[*] Balanced Volatile Reaction. Nerfed dice values. Increases Catalyst gain from 1 to 2.
[*] Buffed Ultranova dice values. Changed Area Purify action to Ultranova action that deal X Purification to all targets and has the Timeless keyword on itself. New dice values are 1 x Ultranova 80, 1 x Ultranova 5, 1 x Ultranova 4, 1 x Ultranova 3, 1 x Ultranova 2, 1 x Ultranova 1.
[*] Buffed Nebula Cascade dice values. Now it also applies 2 Astrium to player.
[*] Nerfed Devotion Cascade dice values. Removed Safe Die values. Now it also applies 2 Astrium to player.
[*] Nerfed Prediction Convergence, now it moves player Orbs Clockwise 1 time.
[*] Nerfed Magistral Replication, now it decreases Astrium by 4. Changed Safe Die to be Balanced Die, now it has 5 Magistral Replication die faces and 1 Dissolve Life die face.
[*] Buffed Conflicted Purging dice values.
[*] Buffed Celestial Regret dice values. Added 2 Draw 1 die face on Safe Die.
[*] Buffed Stellar Synthetization dice values, added another Stellar Synthetization die face. Now it also applies 1 Astrium if player has less than 9 Astrium.
[*] Buffed Order Synthetization, now it also applies 1 Astrium if player has less than 9 Astrium.
[*] Removed Vow Reinforcement die.
[*] Changed Fragility Pact requirement from Karmic Orb to Cosmic Orb.
[*] Buffed Merciful Convergence dice values, changed Balanced Die to be Safe Die. Now it also Casts Karmic Orb once.
[*] Buffed Karmic Exchange, now it also Casts Karmic Orb once.
[*] Buffed Conjure Safe Die values, added 2 Draw 1 die faces and 1 Purify 1 die face.
[*] Buffed Equivalent Conjuration dice values. Added 1 Equivalent Conjuration 1 die face to Balanced Die.
[*] Buffed Unstable Conjuration dice values.
[*] Buffed Cleromancy, now it applies 1 Light Shield to player for each die discarded.
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[b]Bug Fixes[/b]
[list]
[*] Fixed Nocturnal Updraft dealing more Purification than it should.
[*] Fixed Augmented Welding setting current Corruption wrongly when applied.
[*] Fixed Trident of Depths not applying additional Wave when playing High Tide.
[*] Fixed Resonant Buzz triggering with Purification coming from any source.
[*] Fixed Duplicate Dice skip button softlock.
[*] Fixed Bond Duplicator not applying Link: Boost if sentinel already had Link: Boost.
[*] Fixed Link: Boost not being applied to Hevelius if sentinel already had Link: Boost.
[*] Fixed softlock when player had Charged Body and Dicesmith Hammer would defeat the last enemy of a battle, then Charged Body was triggered by Dicesmith Anvil.
[*] Fixed softlock when player had Charged Body and Lacertian Beam would defeat the last enemy of a battle, then Charged Body was triggered by Stardust Garb.
[*] Fixed player not being able to play Amplify die when player didn't have any Purify 1 in his hand, but a sentinel or enemy had a Purify 1.
[*] Fixed Bottled Aurora not triggering Reroll Purify.
[*] Fixed Obscure and Blighted Soul triggering on the first turn of the battle.
[*] Fixed Player Vorpal Plate not being applied and dice getting stuck to mouse.
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May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea