Bug & Feedback update

Guess what? The first update from the roadmap is already here! If you want to test it our yourself, [url=https://discord.gg/rexcellent]hop onto our discord[/url] for a build! In this build: ADDED: * Pressing B on gamepad will now duck in the game and go back in menus * Some basic lua mod loaders * Discord npc * Added new tutorial * The key * Pico8 emulator * Crying bomb, bomb pack, matches, tnt CHANGED: * Removed exploding guns * Some mobs will spawn only on the harder version of the level * Ui sliders are now much easier to use with gamepad * Now you interact with X * You can't interact with locks, if you don't have a key * You can't interact with stands, if you don't have any item and the stand is empty * Shop items will now become free right after you enrage the shopkeeper * Fog was nerfed * Each area is now 2 levels long * Reworked Burning Knight part * Entrance room will never contain traps * Chasms won't appear on the first floor * Chasms reworked * Player invincibility time was increased * Updated castle tileset * Movement keys are now remappable * Hub area was disabled for now FIXED: * Player no longer will get damaged by rolling into a wall (bug) * Fixed teleporting from the chasm right into another chasm * Fixed props blocking entrance into the shop This is the first update, since the public discord alpha, and it's a bit boring, but it improves the game a lot! In the next update, that will be released right on Halloween, the game will get some spooky stuff, as well as some cookies! If you want to test it our yourself, [url=https://discord.gg/rexcellent]hop onto our discord[/url] for a build (it's free)!