Brand new characters and endless mode are now updated!

Pape Rangers

"Pape Rangers" is an exhilarating indie roguelike game where you'll choose different classes to defeat monsters in the caverns. Build unique and powerful playstyles for each class through a variety of skills, and even discover hidden talents and classes! Every new game offers a fresh experience.

The roguelike bullet heaven game “Pape Rangers” now updated with new characters and endless mode! And the game is now participating in Bullet Heaven Festival 2.0, 20% off sale, after the discount price of only $3.19. Welcome to purchase/update to experience the latest version of the game content! [img]{STEAM_CLAN_IMAGE}/44873681/309de9d789a49c4e579c82c2bee29270ee86ec86.jpg[/img] [h3]Update Contents[/h3] [b]1.New Characters[/b] [list] [*] The Chosen One: Can ignore prerequisite conditions on the skill tree and learn any skills at will. [*] The Gambler: Cannot choose skills manually; leaves everything to fate. [/list] [b]2.New In-Game Combination Classes & Relics[/b] [list] [*] Shadow Dancer: A powerful assassin utilizing shadows. [*] Hunter: A versatile class inspired by a certain world’s hunters, proficient in melee, ranged, and summoning. [*] Cyber Maniac: A frenzied warrior driven mad by mechanical augmentations. [*] Death Knight: Where there’s a Paladin, there’s also a Dark Knight. [*] Mecha Dragon Craftsman: Creator of advanced mechanical lifeforms. [*] 6 New Relics: Magic Backpack, Space Ring, Angel’s Blood, Demon’s Blood, Battle Pass, Mechanical Life Core. [/list] [b]3.Core Game Mechanic Adjustments[/b] [list] [*] There is now a limit to the number of weapons that can be simultaneously activated. Players must strategically decide which weapons to activate during battles for optimal performance. [*] As compensation, learned but inactive weapons now provide attribute bonuses. [*] c.Certain cards can increase the maximum number of simultaneously active weapons. [/list] [b]4New Feature: "Extra Challenges"[/b] [list] [*] Players can customize additional modifiers at Impossible difficulty to increase the challenge level. [*] "Extra Challenges" do not grant additional experience but significantly boost the score multiplier. [*] Each character/weapon’s highest score can now be viewed on the "Achievements" page. [/list] [b]5.New Feature: "Endless Challenge"[/b] [list] [*] After winning a game at Hard difficulty or higher, players can choose to enter Endless Mode. [/list] [b]6.12 New Achievements[/b] [b]7.High-Difficulty Stage Adjustments[/b] [list] [*] Drastically reduced monster damage. [*] Slightly increased monster numbers. [*] Significantly increased monster health. [*] Overall, the adjustments increase the room for error in high-difficulty modes, emphasizing player strategy and output capabilities. [/list] [b]8.Balance Adjustments[/b] [list] [*] Made balance adjustments to most characters, weapons, and skills. [*] Some scaling skills are now limited in Endless Mode to maintain balance. [/list] [b]9.Character Completion Indicator[/b] [list] [*] Added colored badges to indicate characters that have completed specific challenges. [/list] [b]10.Controller Optimization[/b] [list] [*] When viewing the skill tree, players can now use the directional keys (up, down, left, right) for navigation. [/list] [b]11.Bug Fixes[/b] [*] Fixed some UI and text display issues. [*] Resolved incorrect icon display issues. [*] Fixed attribute display errors for weapons with levels above 3. [*] Corrected an issue where opening a chest and transitioning to the upgrade screen would prevent the keyboard from closing the upgrade interface properly. [/list] Welcom to join in our Discord: https://discord.gg/yuuKfnseaa Looking forward to your feedback!