"Pape Rangers" is an exhilarating indie roguelike game where you'll choose different classes to defeat monsters in the caverns. Build unique and powerful playstyles for each class through a variety of skills, and even discover hidden talents and classes! Every new game offers a fresh experience.
The roguelike bullet heaven game “Pape Rangers” now updated with new characters and endless mode!
And the game is now participating in Bullet Heaven Festival 2.0, 20% off sale, after the discount price of only $3.19.
Welcome to purchase/update to experience the latest version of the game content!
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[h3]Update Contents[/h3]
[b]1.New Characters[/b]
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[*] The Chosen One: Can ignore prerequisite conditions on the skill tree and learn any skills at will.
[*] The Gambler: Cannot choose skills manually; leaves everything to fate.
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[b]2.New In-Game Combination Classes & Relics[/b]
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[*] Shadow Dancer: A powerful assassin utilizing shadows.
[*] Hunter: A versatile class inspired by a certain world’s hunters, proficient in melee, ranged, and summoning.
[*] Cyber Maniac: A frenzied warrior driven mad by mechanical augmentations.
[*] Death Knight: Where there’s a Paladin, there’s also a Dark Knight.
[*] Mecha Dragon Craftsman: Creator of advanced mechanical lifeforms.
[*] 6 New Relics: Magic Backpack, Space Ring, Angel’s Blood, Demon’s Blood, Battle Pass, Mechanical Life Core.
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[b]3.Core Game Mechanic Adjustments[/b]
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[*] There is now a limit to the number of weapons that can be simultaneously activated. Players must strategically decide which weapons to activate during battles for optimal performance.
[*] As compensation, learned but inactive weapons now provide attribute bonuses.
[*] c.Certain cards can increase the maximum number of simultaneously active weapons.
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[b]4New Feature: "Extra Challenges"[/b]
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[*] Players can customize additional modifiers at Impossible difficulty to increase the challenge level.
[*] "Extra Challenges" do not grant additional experience but significantly boost the score multiplier.
[*] Each character/weapon’s highest score can now be viewed on the "Achievements" page.
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[b]5.New Feature: "Endless Challenge"[/b]
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[*] After winning a game at Hard difficulty or higher, players can choose to enter Endless Mode.
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[b]6.12 New Achievements[/b]
[b]7.High-Difficulty Stage Adjustments[/b]
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[*] Drastically reduced monster damage.
[*] Slightly increased monster numbers.
[*] Significantly increased monster health.
[*] Overall, the adjustments increase the room for error in high-difficulty modes, emphasizing player strategy and output capabilities.
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[b]8.Balance Adjustments[/b]
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[*] Made balance adjustments to most characters, weapons, and skills.
[*] Some scaling skills are now limited in Endless Mode to maintain balance.
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[b]9.Character Completion Indicator[/b]
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[*] Added colored badges to indicate characters that have completed specific challenges.
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[b]10.Controller Optimization[/b]
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[*] When viewing the skill tree, players can now use the directional keys (up, down, left, right) for navigation.
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[b]11.Bug Fixes[/b]
[*] Fixed some UI and text display issues.
[*] Resolved incorrect icon display issues.
[*] Fixed attribute display errors for weapons with levels above 3.
[*] Corrected an issue where opening a chest and transitioning to the upgrade screen would prevent the keyboard from closing the upgrade interface properly.
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Welcom to join in our Discord: https://discord.gg/yuuKfnseaa
Looking forward to your feedback!