"Blood of Steel" Version Update Announcement – January 23rd

To ensure the game's stability and enhance overall service quality and user experience, "Blood of Steel" will undergo maintenance on January 23rd from 08:00 to 11:00 (UTC+8). During this period, the game world will be temporarily closed, and game matchmaking will be disabled around 07:45. Additionally, comprehensive maintenance and backup of the account database will be performed. Please notice that the maintenance time may change based on specific work conditions. We kindly ask all players to plan the game time accordingly. Update Details: [olist] [*] Optimized the in-battle display of universal weapon kill counts: When reaching certain thresholds for Hero Slays and Enemy Eliminations, a HUD will play above the character, and the count will be displayed on the right side of the screen. [*] Fixed an issue in Siege Battles where siege equipment could not be used, and doors could not be opened or closed under certain circumstances. [*] Fixed an issue in the Stirling River map where invisible walls at specific locations could trap players and prevent movement. [*] Fixed a display bug in the Bos Plus Youth Edition, where the star protection feature incorrectly appeared (visual only) during ranked Siege Battles. [*] Fixed an issue where activating the Bos Plus Youth Edition (30 Days) caused the item name to display incorrectly in the warehouse. [*] Fixed an issue where upgrading to the full version of Bos Plus would, under certain conditions, incorrectly display a message about insufficient YP, preventing the upgrade. [*] Fixed a visual issue in Agrippina's Hero interface where the Pastoral Nightmare Chest icon displayed incorrectly. [*] Fixed an issue in the Return-Returning to the battlefield event where completing battles with the specified Heroes did not grant the Return Coins. [*] Fixed a model issue with Hua Mulan's Awakening Skin, where the lower-body clothing differed from its pre-update appearance. [*] Fixed an issue with Fan Lihua’s Q Ability (Flying Claw), where the charging animation caused the right wrist to incorrectly display an unequipped Shinning Stone Effect. [/olist]