Black One Blood Brothers Early Access 1.50 - Patch notes

Black One Blood Brothers

Black One Blood Brothers is a tactical military shooter game where strategy and coordination are key. Command a squad of top operators, with unique skills, through high-risk missions around the globe. Customize your crew, plan your missions, and adjust on the fly for a vast replayability.

Dear Operators, The moment is here. Black One Blood Brothers Early Access 1.50 is almost live, and we’re eager to hear your thoughts and see you in action! Helios has worked tirelessly to integrate the most requested features and fixes from the Beta Test. A special thanks to our playtesters, and extended gratitude to all active players for their constructive feedback—it’s helping us make the game even better. Now, it's time to dive into the full patch notes of this brand-new update. Please remember that Black One Blood Brothers is still in Early Access, and we are committed to delivering a better experience with each major update. [h1]Main Features[/h1] The reworked inventory and gunsmith systems are set to be game-changers: choose your gear and attachments wisely, as they’ll have a real impact on the battlefield. With a diverse range of base weapons, accessories, optics, and attachments, you can create a truly unique arsenal. [img]{STEAM_CLAN_IMAGE}/40417083/06cea176476b80bc4a3daee10105ec10d56be6f7.gif[/img] Operators have been completely revamped for more immersive and realistic animations. The patch system has also received a significant overhaul. Precision scopes have been improved for a smoother experience, and a new camo system lets you customize your weapons to your liking. The character system has been updated with new color options and tattoos visible on forearms. [img]{STEAM_CLAN_IMAGE}/40417083/9561dfbbc13b0d94c5dfc91a83971871a2947025.jpg[/img] The long-awaited pre-made squads system is finally here! If you're looking to jump into a mission quickly without configuring your squad, just select from a variety of pre-made options. The UI has been completely reworked, from the TacMap to squad management and quick orders. [img]{STEAM_CLAN_IMAGE}/40417083/746edfa30e791c143d3e25efcd13c9a5676a9c39.jpg[/img] The AI has seen continuous improvements on both your squad’s side and enemy behavior. Expect more realistic actions and better prioritization, but note this is just a step in ongoing AI enhancements. Smaller details like improved visibility of extraction zones through smoke and the ability to check ammo in your mags have also been addressed. And the cherry on top: a full revamp of the game's key art, logo, and a brand-new trailer premiering at 6 PM CEST on YouTube! [previewyoutube=ol1zbHQ_wUQ;full][/previewyoutube] As always, please report any issues or bugs on our Discord, and we’ll work on getting them fixed ASAP. Happy gaming, Kane, out. [h1]Full patch notes: [/h1] [h1]FEATURED[/h1] - Overhaul: Weapon customization system - Overhaul: 3D modeling of firearms and accessories - Overhaul: 3D modeling of clothes - Overhaul: 3D modeling of characters - Overhaul: First and third-person view animations - Overhaul: Firearm Animations - Overhaul: Inventory System - Overhaul: Clothing System - Overhaul: Character System - Overhaul: Firearm Camos System - Overhaul: Patches System - Overhaul: Precision scope aiming system - Overhaul: Rendering inside a magnifying scope - Overhaul: Enemy AI Perception WEAPONS AND ACCESSORIES CONTENT - Addition: Firearm - Assault Rifle - V4 Classic - Addition: Firearm - Assault Rifle - SOG Sawer MCX - Addition: Firearm - Assault Rifle - VK 417 - Addition: Firearm - Assault Rifle - VK 12 - Addition: Firearm - Assault Rifle - ArK 47 - Addition: Firearm - Shotgun - V4 Benili - Addition: Firearm - Shotgun - Massberg 591 Stockwave - Addition: Firearm - Light Machine Gun - N249 SAW - Addition: Firearm - Submachine Gun - SOG Sawer MPX - Addition: Firearm - Sniper Rifle - OWP Spec Ops - Addition: Firearm - Sniper Rifle - Soka TVG-42 - Addition: Firearm - Handgun - NZ 75 - Addition: Barrel - V4 Classic - Short - Addition: Barrel - V4 Classic - Short II - Addition: Barrel - V4 Classic - Medium - Addition: Barrel - V4 Classic - Medium II - Addition: Barrel - V4 Classic - Long - Addition: Barrel - V4 Classic - Long II - Addition: Barrel - ArK 47 - Short - Addition: Barrel - ArK 47 - Medium - Addition: Barrel - ArK 47 - Medium II - Addition: Barrel - SOG Sawer MCX - Short - Addition: Barrel - SOG Sawer MCX - Medium - Addition: Barrel - SOG Sawer MCX - Medium II - Addition: Barrel - SOG Sawer MCX - Long - Addition: Barrel - SOG Sawer MPX - Very Short - Addition: Barrel - SOG Sawer MPX - Short - Addition: Barrel - SOG Sawer MPX - Medium - Addition: Barrel - Soka TVG-42 - Long - Addition: Barrel - OWP Spec Ops - Long - Addition: Barrel - OWP Spec Ops - Long II - Addition: Barrel - OWP Spec Ops - Very Long - Addition: Barrel - OWP Spec Ops - Very Long II - Addition: Handguard - V4 Classic - Short - Addition: Handguard - V4 Classic - Medium - Addition: Handguard - V4 Classic - Medium II - Addition: Handguard - V4 Classic - Long - Addition: Handguard - V4 Ops - Medium - Addition: Handguard - ArK 47 - Short - Addition: Handguard - ArK 47 - Medium - Addition: Handguard - ArK 47 - Medium II - Addition: Handguard - SOG Sawer MCX - Short - Addition: Handguard - SOG Sawer MCX - Medium - Addition: Handguard - SOG Sawer MCX - Long - Addition: Handguard - SOG Sawer MCX - Very Long - Addition: Handguard - OWP Spec Ops - Long - Addition: Handguard - OWP Spec Ops - Long II - Addition: Handguard - OWP Spec Ops - Very Long - Addition: Handguard - OWP Spec Ops - Very Long II - Addition: Handguard - Soka TVG-42 - Medium - Addition: Handguard - SOG Sawer MPX - Very Short - Addition: Handguard - SOG Sawer MPX - Short - Addition: Handguard - SOG Sawer MPX - Medium - Addition: Rail Cover for Handguard - V4 Classic - Medium - Addition: Rail Cover for Handguard - V4 Classic - Medium II - Addition: Rail Cover for Handguard - V4 Classic - Long - Addition: Rail Cover for Handguard - V4 Classic - Long II - Addition: Stock - V4 Classic - Standard - Addition: Stock - V4 Classic - Standard II - Addition: Stock - V4 Classic - Standard III - Addition: Stock - SOG Sawer MCX - Standard I - Addition: Stock - SOG Sawer MCX - Standard II - Addition: Stock - VK 417 - Standard I - Addition: Stock - VK 417 - Standard II - Addition: Stock - ArK 47 - Standard I - Addition: Stock - ArK 47 - Standard II - Addition: Stock - ArK 47 - Standard III - Addition: Stock - SOG Sawer MCX - Standard I - Addition: Stock - SOG Sawer MCX - Standard II - Addition: Stock - SOG Sawer MCX - Standard III - Addition: Cover for body - ArK 47 - Standard I - Addition: Cover for body - ArK 47 - Standard II - Addition: Mounted Rail - ArK 47 - Standard II - Addition: Magazine - 5.56x45mm NATO - Round 30 - Addition: Magazine - 5.56x45mm NATO - Round 30 (V2) - Addition: Magazine - 5.56x45mm NATO - Round 100 - Addition: Magazine - 7.62X51mm NATO - Round 20 - Addition: Magazine - 7.62X51mm NATO - Round 100 - Addition: Magazine - 5.45x39mm Soviet - Round 30 - Addition: Magazine - 5.45x39mm Soviet - Round 30 (V2) - Addition: Magazine - 5.45x39mm Soviet - Round 100 - Addition: Magazine - 5.56x45mm NATO - Round 200 - Addition: Magazine - 12.7x99mm NATO - Round 8 - Addition: Magazine - 12.7x99mm NATO - Round 15 - Addition: Magazine - 9x19 Parabellum - Round 8 - Addition: Magazine - 9x19 Parabellum - Round 30 - Addition: Magazine - 4.6x30mm - Round 30 - Addition: Magazine - 4.6x30mm - Round 100 - Addition: Attachment - Vertical Foregrip I - Addition: Attachment - Vertical Foregrip II - Addition: Attachment - Vertical Foregrip with bipod - Addition: Attachment - Angled Foregrip I - Addition: Attachment - Angled Foregrip II - Addition: Attachment - Side Foregrip - Addition: Attachment - Dual Laser/flashlight - Addition: Attachment - Dual Laser/flashlight II - Addition: Attachment - Dual Laser/flashlight III - Addition: Attachment - Flashlight I - Addition: Attachment - Flashlight II - Addition: Attachment - Laser sight - Addition: Attachment - Laser sight II - Addition: Attachment - Rangefinder - Addition: Attachment - Heartbeat Sensor - Addition: Attachment - Ghillie - Addition: Attachment - Grenade-launcher (V4 Classic) - Addition: Attachment - Grenade-launcher (ArK 47) - Addition: Attachment - Bipod I - Addition: Attachment - Bipod II - Addition: Attachment - Muzzle brake - 5.56x45mm NATO - Addition: Attachment - Muzzle brake - 5.56x45mm NATO II - Addition: Attachment - Muzzle brake - 5.56x45mm NATO III - Addition: Attachment - Muzzle brake - 5.56x45mm NATO IV - Addition: Attachment - Muzzle brake - 5.45x39mm Soviet - Addition: Attachment - Muzzle brake - 5.45x39mm Soviet II - Addition: Attachment - Muzzle brake - 7.62X51mm NATO - Addition: Attachment - Muzzle brake - 9x19 Parabellum - Addition: Attachment - Muzzle brake - 4.6x30mm - Addition: Attachment - Muzzle brake - 12.7x99mm NATO - Addition: Attachment - Suppressor - 5.56x45mm NATO - Addition: Attachment - Suppressor - 5.56x45mm NATO II - Addition: Attachment - Suppressor - 5.45x39mm Soviet - Addition: Attachment - Suppressor - 7.62X51mm NATO - Addition: Attachment - Suppressor - 9x19 Parabellum - Addition: Attachment - Suppressor - 4.6x30mm - Addition: Attachment - Suppressor - 12.7x99mm NATO - Addition: Attachment - Reflector Sight I - Addition: Attachment - Reflector Sight II - Addition: Attachment - Reflector Sight III - Addition: Attachment - Reflector Sight IV - Addition: Attachment - Reflector Sight V - Addition: Attachment - Reflector Sight VI - Addition: Attachment - Reflector Sight VII - Addition: Attachment - Reflector Sight VIII - Addition: Attachment - Reflector Sight (Night + Thermal Vision) - Addition: Attachment - Magnifier Sight I - Addition: Attachment - Magnifier Sight II - Addition: Attachment - Magnifier Sight (Dual) - Addition: Attachment - Magnifier Sight (Rail) - Addition: Attachment - Dual Sight I - Addition: Attachment - Dual Sight II - Addition: Attachment - Dual Sight III (Night + Thermal Vision) - Addition: Attachment - Scope I - Addition: Attachment - Scope II - Addition: Attachment - Scope III - Addition: Attachment - Scope IV - Addition: Attachment - Scope IV - Addition: Attachment - Scope VI - Addition: Attachment - Scope V (Night Vision) - Addition: Attachment - Scope VI (Night + Thermal Vision) - Addition: Attachment - Scope (Rail) - Addition: Attachment - Scope (Rail) II - Addition: Attachment - Scope (Night Vision) + Rail - Addition: Attachment - Scope (Thermal Vision) + Rail CLOTHING CONTENT - Addition: Shirt - Frog I - Addition: Shirt - Frog II - Addition: Shirt - Jacket I - Addition: Shirt - Jacket II - Addition: Shirt - Jacket with hood - Addition: Vest - Tactical I - Addition: Vest - Tactical II - Addition: Gear - M4 1 - Addition: Gear - M4 2 - Addition: Gear - M4 3 - Addition: Gear - M4 4 - Addition: Gear - M4 5 - Addition: Gear - M4 6 - Addition: Gear - AK 1 - Addition: Gear - AK 2 - Addition: Gear - AK 3 - Addition: Gear - AK 4 - Addition: Gear - AK 5 - Addition: Gear - AK 6 - Addition: Backpack - Tactical I - Addition: Backpack - Tactical II - Addition: Backpack - Tactical III - Addition: Backpack - Traveler I - Addition: Backpack - Traveler II - Addition: Backpack - Traveler III - Addition: Belt - Tactical I - Addition: Belt - Tactical II - Addition: Belt - Tactical III - Addition: Belt - Tactical IV - Addition: Face - Mask I - Addition: Face - Mask II - Addition: Face - Mask III - Addition: Face - Mask IV - Addition: Face - Gas Mask - Addition: Face - Buff I - Addition: Face - Buff II - Addition: Face - Buff III - Addition: Ghillie - Suit I - Addition: Ghillie - Suit II - Addition: Ghillie - Suit III - Addition: Glasses - Ballistic - Addition: Glasses - Tactical - Addition: Glasses - Tactical Sunglasses - Addition: Gloves - Tactical - Addition: Gloves - Tactical Half-Finger - Addition: Tactical Groin - Security I - Addition: Tactical Groin - Security II - Addition: Tactical Groin - Ops I - Addition: Tactical Groin - Ops II - Addition: Headphones - Spec Ops - Addition: Helmet - Ballistic I - Addition: Helmet - Ballistic II - Addition: Helmet - Ballistic III - Addition: Helmet - Ballistic IV - Addition: Helmet - Ballistic Mark I - Addition: Helmet - Ballistic Mark II - Addition: Helmet - Ballistic with Face Shield I - Addition: Helmet - Ballistic with Face Shield II - Addition: Helmet - Beanie - Addition: Helmet - Boonie I - Addition: Helmet - Boonie II - Addition: Helmet - Boonie III - Addition: Helmet - Hat I - Addition: Helmet - Hat II - Addition: Pants - Operator I - Addition: Pants - Operator II - Addition: Pants - Tactical I - Addition: Pants - Tactical II - Addition: Shoes - Operator - Addition: Shoes - Tactical - Addition: Shoulder - Operator LOADOUT - Addition: Slot - Primary Weapon - Addition: Slot - Secondary Weapon - Addition: Slot - Grenades 1 - Addition: Slot - Grenades 2 - Addition: Slot - Explosives - Addition: Slot - Heal 1 - Addition: Slot - Heal 2 - Addition: Slot - Kit 1 - Addition: Slot - Kit 2 - Addition: Slot - Goggles - Addition: Slot - Drone - Addition: Slot - Binoculars - Addition: Slot - Shield CLOTHING - Addition: Slot - Helmet - Addition: Slot - Face - Addition: Slot - Glasses - Addition: Slot - Headphones - Addition: Slot - Shoulders - Addition: Slot - Ghille Suit - Addition: Slot - Shirt - Addition: Slot - Backpack - Addition: Slot - Gloves - Addition: Slot - Vest - Addition: Slot - Gear - Addition: Slot - Belt - Addition: Slot - Shoes - Addition: Slot - Pants - Addition: Slot - Tactical Groin CHARACTER - Addition: Height - Addition: Skin - Addition: Skin Color - Addition: Eyes Color - Addition: Voice - Addition: Voice Tone - Addition: Hair - Addition: Beard - Addition: Eyebrows - Addition: Tattoo - Addition: Name - Addition: Stance - Addition: Operative Skills - Addition: Randomize STEAM WORKSHOP - Overhaul: New squad system - Overhaul: New patch system - Addition: Firearm camo system OFFICIAL CONTENT - Addition: Squad - Versatile -> Multicam - Addition: Squad - Versatile -> Forest - Addition: Squad - Versatile -> Desert - Addition: Squad - Versatile -> Winter - Addition: Squad - Versatile -> Black Ops - Addition: Squad - Versatile -> Urban - Addition: Squad - Versatile -> Urban II - Addition: Squad - Versatile -> Mercenaries - Addition: Squad - Versatile -> Lone Wolfs - Addition: Squad - Versatile -> Sniper Team - Addition: Weapon Preset - V4 Versatile - Addition: Weapon Preset - V4 Assault - Addition: Weapon Preset - V4 Close Combat - Addition: Weapon Preset - V4 Spec Ops - Addition: Weapon Preset - MCX Versatile - Addition: Weapon Preset - MCX Assault - Addition: Weapon Preset - Ark 47 Assault - Addition: Weapon Preset - Ark 47 Support - Addition: Weapon Preset - Ark 47 Close Combat - Addition: Weapon Preset - N249 SAW Versatile - Addition: Weapon Preset - Vk 12 Marksman - Addition: Weapon Preset - Vk 12 Marksman II - Addition: Weapon Preset - Vk 12 Assault - Addition: Weapon Preset - VK 417 Marksman - Addition: Weapon Preset - MPX Assault - Addition: Weapon Preset - MPX Close Combat - Addition: Weapon Preset - MPX Spec Ops - Addition: Weapon Preset - OWP Sniper - Addition: Weapon Preset - OWP Sniper Ghillie - Addition: Weapon Preset - SOKA Sniper - Addition: Weapon Preset - NZ 75 Spec Ops - Addition: Weapon Preset - Massberg Breacher - Addition: Weapon Preset - Beneli Assault GAMEPLAY - Addition: Magazine check - Addition: Integrated night vision and thermal vision systems in some reflex sights - Addition: All equipment equiped by an operator has armor and camouflage variables that affect combat resistance and infiltration - Addition: The "crouch" and "prone" actions now have separate keys - Addition: "Battle Plan" mode offers three different views: SAT, THE, EVO - Addition: Fixed Shoulder option -> If enabled, the shoulder camera switches only between left and right, never centering on the character - Addition: Shortcut to select an entire squad in "Quick Orders" mode - Addition: Shortcut to give the order to follow the player in "Quick Orders" mode - Addition: Option to choose the player's weapon position at the start of a mission - Addition: Smoke visible at the extraction point - Addition: IR strobe visible on balistic helmets - Improvement: The tutorial mode has been updated to include the new features and content of version 1.50 - Improvement: Combined orders are only available in quick orders (not Battle Plan) - Improvement: Security cameras have fewer hit points - Improvement: Shoulder camera position in third-person view - Improvement: Post-processing effects when the player is injured - Improvement: Player rotation speed in third-person view while aiming - Fix: Error causing sight shake on certain maps - Fix: Interaction error during a long action, such as reviving or disarming, could fail to work correctly in third-person view - Fix: The map "The Sanctuary" did not have the capture points required for the proper functioning of the "War" game mode - Fix: Some background music tracks could be used multiple times during a dynamic campaign - Fix: The laser on the weapon wasn't displaying correctly after adding a new magazine - Fix: Pressing the weapon switch key twice quickly caused animation errors - Fix: Positioning error of operators during foot insertion on the "Valenwood Villa" map - Fix: The weapon's recoil in full auto continued to function when the magazine was empty and the player kept the fire button held down - Fix: ADS could activate after using Battle Plan mode if the "Toggle Aiming" option is enabled - Fix: Undesirable hole on "Old Fortress" - Removed: Sliding movement (caused too many issues) - Removed: Freelook (caused too many issues) AI - Improvement: Global behavior of enemies - Improvement: Enemy chooses its position for taking cover - Improvement: Enemies have reduced visibility when not on alert - Improvement: Subordinates will try to return more quickly when they are far from their team leader - Improvement: Enemies prioritize finding buildings for cover if they are outside - Improvement: Random enemy patrol zones - Improvement: Operators choose better when to overcome an obstacle if they can't move forward - Improvement: Enemy AIs attempt to open fire quickly if they are shot at - Fix: Error that could prevent an enemy from patrolling correctly and cause them to get stuck - Fix: Numerous errors with operators unable to reach their waypoints - Fix: Error where a door could be closed mistakenly by an operator or an enemy - Fix: Error with a door not opening automatically when the operator was not correctly oriented - Fix: Some pathfinding errors on "Klettgau Forest" map - Fix: Numerous errors with the "lean" action by operators RENDERING - Overhaul: Rendering of night vision and thermal vision in a sniper scope - Overhaul: Global Thermal Vision - Overhaul: Surface rendering affected by weather when there is neither rain nor snow - Overhaul: Rendered fog in bad weather - Addition: New deployment cinematic - Improvement: Level of detail of trees on "Klettgau Forest" map - Fix: Unwanted brief HUD display after exiting "Battle Plan" mode - Fix: Footsteps could continue to be triggered on a killed character - Fix: The blur effect when using night vision could be too strong if the field of view was too wide - Fix: Camera display error for a fraction of a second at the very beginning of a mission UI - Overhaul: New fonts - Addition: Typewriter effect on campaign briefings - Addition: Typewriter effect on operation name - Addition: Typewriter effect on radio com' - Addition: Typewriter effect on numerous menus - Addition: Fixed Shoulder option - Addition: Button to reset all game options (graphics, controls, gameplay, sound, etc.) - Improvement: Improvement of the campaign selection menu - Fix: Numerous english texts MAP EDITOR - Fix: The weather was not properly initialized when loading a map - Fix: Some placed objects could not be selected - Removed: Destroyed vehicles (rendering and handling issues) - Removed: Little foliage (rendering and handling issues)