Bibots Second Patch

Bibots

Bibots is a top-down shooter rogue lite set in a futuristic world. Play as Tayar, an explorer in control of a nervy robot and clear rooms filled with monsters, powers and secrets to unveil. Die, try and repeat until you face your world’s final threat.

[u][b]Enemies :[/b][/u] The Imp in the special room in the second biome has been made slower and has less health points [u][b]Passives :[/b][/u] Nerfed the damage bonus per shield given by the passive "Ares" Slightly nerfed the psym gain given by some of the passives in the Scientist path Slightly nerfed the shield gain given by some of the passives in the Scientist path [u][b]Chips :[/b][/u] The psym gain from the "Harvest" effect has been nerfed [u][b]Weapons :[/b][/u] [b]Pistols[/b] Peashooter: Damage changed to 7 Agum III: Damage changed to 11 LT-Andre: Damage changed to 8 and reduced the cooldown between shots XC-K Cardinal: Damage changed to 11 Echo Saber: Damage changed to 7 Tchak - Mx2: Damage changes to 8 Clovis: Damage changed to 7 Qwarkz: Damage changed to 7 and reduced the cooldown between shots Aspik: Damage changed to 12 Magellan: Damage changed to 11 R.O.G.U.E: Damage changed to 10 Ifrit: Damage changed to 25 Volikh-AR: Damage changed to 13 Adjahak: Reduced the cooldown between shots Redemption: Reduced the cooldown between shots [b]Shotguns[/b] Voltor: Damage changed to 8 Haarp : Damage changed to 8 LT-Gargantua: Damage changed to 12 XC-K Xymer: Damage changed to 8 Alpha Basilik: Damage changed to 12 and precision improved Shango - Mx2: Damage changed to 12 Kanga: Damage changed to 8 Rhyzon: Damage changed to 9 Rixine: Damage changed to 12 Kabral: Damage changed to 8 R.A.S.C.A.L: Damage changed to 14 Balthazarm: Damage changed to 25 Bomb-X: Reduced the cooldown between shots SH010: Damage changed to 18 TITAN M00N 4: Damage changed to 15 Ti-Amator: Damage changed to 10 Zultron 3000: Damage changed to 20 Nosferator: Damage changed to 13 Tarasque: Damage changed to 20 SH-AMAGO: Damage changed to 18 Temperance: Damage changed to 20 PHOBOS M00N 1: Reduced the cooldown between shots Coriolys: Damage changed to 15 and reduced the cooldown between shots Ifrit: Damage changed to 12 and reduced the cooldown between shots Vlad T3: Damage changed to 30 Fafnir: Damage changed to 23 SH-AKABA: Reduced the cooldown between shots Faith: Reduced the cooldown between shots [b]Rifles[/b] Maxwave: Damage changed to 6 G-Robo-Arm: Damage changed to 10 and reduced the cooldown between shots XC-K Venatris: Reduced the cooldown between shots Kresnik - Mx2: Damage changed to 8 and reduced the cooldown between shots Trajan: Damage changed to 10 Fermix: Damage changed to 10 Gama-V: Reduced the cooldown between shots R.A.P.T.O.R: Damage changed to 9 and reduced the cooldown between shots MAR - D00K: Damage changed to 7 LT-Kotos: Damage changed to 12 and reduced the cooldown between shots HYDRA-K Damage changed to 12 and reduced the cooldown between shots UMBRIEL M00N 3: Damage changed to 15 Covalys: Damage changed to 17 and reduced the cooldown between shots Urakan: Reduced the cooldown between shots and reduced the range Zultron 300: Damage changed to 16 Agarth-A: Damage changed to 17 and reduced the cooldown between shots Blastophage: Damage changed to 7 [b]Snipers[/b] Maxthuzalem: Damage changed to 20 NT-Maser: Damage changed to 13 and now have a burst of 4 bullet KR-Sigma: Damage changed to 20 XC-K Notrox: Reduced the cooldown between shots Falcon Odachi: Damage changed to 13 and reduced the cooldown between shots Tenji - Mx2: Damage changed to 15 Kheops: Damage changed to 10 Neutrinox: Damage changed to 16 Sumac: Damage changed to 14 Aldryn: Damage changed to 20 and reduced the cooldown between shots C.O.R.S.A.I.R: Damage changed to 6 LT-Goliath: Damage changed to 20 Xyloscope: Damage changed to 27 and reduced the cooldown between shots Gladiunov: Reduced the cooldown between shots Celerys: Damage changed to 28 Vulkin: Reduced the cooldown between shots [u][b]Others:[/b][/u] The teleport point in the second biome special room no longer teleports the player behind the visual of the altar Fixed a text error in the French language at the weapon upgrade station Balancing of the time needed to open the speedrun door in biome 3 from 14 to 21 minutes [u][b]Bugs:[/b][/u] Fixed a bug where the player could spend his nanites multiple time by clicking again when unlocking a Compos'Up Fixed a bug where the Compos'Up would be reset between two runs Fixed a bug where the number of crebuk displayed did not correspond to the real crebuk obtained if the player had the passive "Business is business" Fixed a bug where a charmed enemy could not be killed Fixed a bug where the effect of the passive " Ionic Gift " could be triggered repeatedly on a dead enemy Fixed a bug where the "Molotov" effect could cause 150 damages Fixed a bug where Nazir could perform the clone summoning animation without making the clone appear Fixed a bug where Nazir could be stucked in his idle animation Fixed a bug where one of the Nazir's orb could lack a visual effect after a restart Fixed a bug where the player could exit the biome 2 boss corridor and end up outside the level Enjoy!