Beta V0.2.31 - Halloween, Wizards, and Slimes - Release Notes

In Search of Heroes!

Calling all Heroes! The age of knights is in its twilight, but the people still require your aid! Venture through various randomly-generated locales, complete quests and take down fearsome bosses. Return to your home estate to construct new buildings, equip powerful weapons, and rally new heroes!

[h2]Beta V0.2.31 - Halloween, Wizards, and Slimes - Release Notes[/h2] We have a large new update that reworks some old systems, adds a new character, multiple enemies, replaces some old enemies, tons of bug fixes and even some Spooky Seasonal enemies to mix things up! [h3]New Character[/h3] [list] [*]Added in a new character [spoiler] The Wizard! [/spoiler] after defeating the Swamp Boss [*]4 Abilities for the new character [*]6 Weapons for the new character [*]9 Armor items for the new character [/list] [h3]New Enemies[/h3] [list] [*]New Swamp Enemy [spoiler] Big Bee (Replaces the small bee spawned by Bee Hives) [/spoiler] [*]New Higher tier Swamp Enemy [spoiler] Fire Gargle [/spoiler] [*]New Swamp animal and Quest to go with it [*]New Forest enemy [spoiler]Slime[/spoiler] to Replaced Maggots [*]New enemy [spoiler]Big Slime[/spoiler]to replace Infected Undead [*]New Forest Boss [spoiler] The Lord Slime [/spoiler] to replace the old Maggot king [/list] [h3]New Features[/h3] [list] [*]New Character Unlock method. Now each character will get it's own building that must be built in your estate [*]Added a specific breakable and Light Radius effects to the [spoiler] Lights Out [/spoiler] Event [*]Added a new Artifact [*]Added a new Dungeon [*]Added 2 new Seasonal Enemies [spoiler] Pumpkin Undead [/spoiler] and [spoiler] Spooky Ghost [/spoiler] [*]Buffed the Blind Bow and Corrupted King Sword [*]Buffed player damage slightly [*]Reduced Forest Miniboss HP [/list] [h3]Bug Fixes[/h3] [list] [*]Fixed Spikeball Artifact triggering off of other artifacts [*]Partially Fixed frozen enemies being able to charge after frozen (And flying away at the speed of light) [*]Fixed Swamp Miniboss centering issues [*]Fixed Terrain Generator being able to surround the player in Trees in the Swamp [*]Fixed large enemies blocking items and the player even when defeated [*]Fixed Crows forgetting the player and flying away in the Swamp Boss fight [*]Fixed issue when coming out of a dungeon and seeing fake Bramblers [*]Fixed issue where the Storm Striker Legendary weapon would break [*]Fixed being unable to kill small bees with the Fetid Needle [*]Fixed the vines from showing destroyed even when they were not quite destroyed in the Swamp Boss fight [*]Fixed the Purple Knight sword not Mirroring with the Wave Artifact [*]Fixed issue with different attack pattern weapons not mirroring with the Wave Artifact [*]Fixed Thron Vine trawlers hit box being too big [*]Fixed Beastmaster doppelganger summons not disappearing when traveling to a new area [*]Fixed Ice Bow legendary saving with the wrong ID and not loading properly [/list]