Hello there, Tacticians! 👋
New Patch means new Patch Notes! There are a lot of changes today, so buckle up!
[h3][b]BALANCING ⚖️[/b][/h3]
[b]Victory conditions[/b] 🏆
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[*] Eliminating an enemy Champion now grants 1 Victory Point!
[*] Pillars no longer grant Victory Points at the end of Round 1. Pillars now start granting Victory Points at the end of Round 2;
[*] The first Player to reach [strike]20[/strike] → [b]25 Victory Points[/b] wins the game. If both Players reach 25 points at the end of a round, whoever has the most Victory Points wins. If they both have the same amount of Victory Points, the game ends in a tie.
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[b]Tokens[/b] ⭕
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[*] Consuming a Bleed token now deals [strike]10[/strike] → [b]5 pure damage[/b] per Bleed token to the bearer.
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[b]Raine (Poison Witch)[/b] ☠️
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[*] [NEW Talent] Toxic Drain
[*] -> When an enemy Champion is eliminated, Raine gains a Regeneration token for each Poison token on this Champion.
[*] [Secondary Action] Poisonous Gale
[*] -> After pushing back her targets and giving them Poison tokens, Raine now advances 2 cells forward in the same direction.
[*] -> Now gives [strike]1[/strike] → [b]2[/b] Poison tokens.
[*] [Secondary Action] Beguiling Spores
[*] -> Maximum range: [strike]6[/strike] → [b]99[/b]
[*] -> Now gives [strike]1[/strike] → [b]2[/b] Poison tokens.
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[b]Na Jima (Star Hawk)[/b] 🐦
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[*] [Talent] Pride of the Huntress
[*] -> Na Jima now gains Pride levels when an enemy Champion is eliminated, even if she didn’t eliminate them herself.
[*] -> Bonus effects for Na Jima’s actions are now unlocked accordingly:
[*] ==> Level 1: Primary Action
[*] ==> Level 2: Both Secondary Actions
[*] ==> Level 3: Ultimate Action
[*] ==> Level 4+: Damage boost for each Level
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[b]Na Jima (Daughter of the Skies)[/b] 🏹
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[*] [Ultimate Action] Star Storm
[*] -> Cost in Ultimate Charges: [strike]6[/strike] → [b]4[/b]
[*] -> Magic Damage: [strike]40[/strike] → [b]30[/b]
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[b]Aerica (Sharpshooter)[/b] 🔫
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[*] [NEW Talent] Spotter Array
[*] -> At the end of her turn, Aerica gives a Sight 2 Token to her nearest ally. If there are no allies currently alive, Aerica gives herself a Sight 2 Token.
[*] [Secondary Action] Sentry Beacon
[*] -> Now surveils in a single direction, until the first obscuring obstacle or enemy Champion;
[*] -> Is now cast by clicking twice: first on the cell to deploy the Sentry Beacon, then on the direction to surveil;
[*] -> The Sentry Beacon can only be triggered once per round;
[*] -> Physical damage: [strike]25[/strike] → [b]60[/b]
[*] [Ultimate Action] Destroyer Shot
[*] -> Cost in Ultimate Charges: [strike]5[/strike] → [b]6[/b]
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[b]Aerica (Artificer)[/b] 🔧
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[*] [Ultimate Action] Super Stim-Bot
[*] -> Cost in Ultimate Charges:[strike] 6[/strike] → [b]8[/b]
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[b]Daerio (Duelist)[/b] 🤺
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[*] [Ultimate Action] En Garde!
[*] -> Maximum range: [strike]3[/strike] → [b]5[/b]
[*] -> Is now cast in a line;
[*] -> Daerio and his target now move towards one another;
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[b]Daerio (Fallen Heir)[/b] 🗡️
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[*] [Primary Action] Lethal Lunge
[*] -> Can only be cast once per target per turn;
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[b]Champei (Wind Avatar)[/b] 🐼
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[*] [Primary Action] Switcheroo
[*] -> Can now be cast on Pillars. Doing so deals damage normally but doesn’t teleport Champei;
[*] -> Magic Damage: [strike]25[/strike] → [b]20[/b]
[*] [NEW Secondary Action] Explosive Trap
[*] -> Replaces Blocking Trap;
[*] -> Deals 30 Magic Damage and an Exposed token to the enemy that triggers it;
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[b]Jorn (Predator)[/b] 🐊
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[*] [Talent] Predator Instinct
[*] -> No longer gives 2 movement points for each Bleeding enemy Champion;
[*] -> At the beginning of each round, for each enemy Champion with at least 1 Bleed token:
[*] ==> Jorn recovers 10 HP;
[*] ==> Jorn gains a Haste 2 Token;
[*] [Secondary Action] Venomous Breath
[*] -> Now gives [strike]1[/strike] → [b][/b]2 Bleed tokens and [strike]1[/strike] → [b]2[/b] Poison tokens
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[b]Aiden (Grand Inquisitor)[/b] 🙏
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[*] [Ultimate Action] Supreme Verdict
[*] -> Cost in Ultimate Charges: [strike]7[/strike] → [b]8[/b]
[*] -> Replaces [strike]a random positive token[/strike] → [b]all positive tokens[/b] on every enemy Champion by its opposite;
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[h3][b]UI/UX IMPROVEMENTS 🪟[/b][/h3][list]
[*] The following Skills have been improved visually (better animation, more accurate preview, better VFX, etc)
[*] -> Na Jima: Stellar Arrow, Might of the Hawk, Star Storm, Starfall;
[*] -> Raine: Deadly Harvest;
[*] -> Aiden: Soul Resonance;
[*] -> Aerica's Sentry Beacon: Your own Sentry Beacon's laser is now blue;
[*] Beacons now have an outline similar to Champions;
[*] Status icons now now appear in Skills’ description similar to tokens;
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[h3][b]AI [/b]🤖[/h3][list]
[*] The AI learned the importance of its Main Pillar, and will now defend it fiercely!
[*] Champei’s AI will now use Repulsive Leap to place an enemy in front of an obstacle;
[*] Daerio’s AI will now use Blighted Escape to poison enemies more often;
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[h3][b]GRAPHICS [/b]🎨[/h3][list]
[*] Tutorial Arena now looks even better!
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[h3][b]BUG FIXES 🐛[/b][/h3][list]
[*] Dazed and Focus tokens now properly cancel each other;
[*] Regeneration and Poison/Bleed tokens now properly cancel each other;
[*] When a Resonance token is used in place of the Destroyer Ammo token, the damage of Aerica’s next Primary Action is now dealt properly;
[*] Statuses now disappear properly even if the Champion that applied the status has died;
[*] Reporting a bug in-game now works properly after opening the Bug Report window a first time;
[*] After clicking on "Play Again" then editing your Team, you can now return to the Game Start screen with the "Play" Button;
[*] Champei's Repulsive Leap's Preview now correctly showcases which Champion is going to be moved;
[*] Correction of text overlaying;
[*] Correction of some Token tooltips to be more readable;
[*] If the opponent is AFK during the respawn of one of their Champions, you will no longer be asked to respawn your own Champion once your turn starts;
[*] Predator Instinct’s (Predator Jorn’s Talent) Description now appears properly in the Champion Editor.
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That'll be all for now! Thank you for reading, and see you all in the Arena!