BETA 9.1 Released

Space Impossible

Take control of a fully destructible spaceship and explore, blast or trade your way through the cosmos, alone or with friends. Every tile matters, as you dogfight, maneuver or speed your way past friendly traders, hostile aliens, and impressive space navies. What will you do, Captain?

BETA 9.1 is here. As a .1 release, it is a bit smaller than the usual full version release, but the changes are still significant enough we felt that they couldn't wait for BETA 10. There are an assortment of improvements and bug fixes, ranging from UI elements to jumpgate travel. You can discuss BETA 9.1 and let us know your thoughts on [url=https://steamcommunity.com/linkfilter/?url=https://discord.gg/4ayjymM]Discord[/url] or as usual on the [url=https://steamcommunity.com/app/416240/discussions/0/5221372225837043692/]Steam Discussion Topic[/url] [h1]Patch Notes[/h1] [h2]Jumpgate Travel[/h2] [img]{STEAM_CLAN_IMAGE}/12144927/dfef38eae74729a516a440cfab60ed577af760d9.gif[/img] You can now jump across multiple systems when using a jumpgate. Tedious system by system backtracking is no longer required. [h2]Other Improvements[/h2] [img]{STEAM_CLAN_IMAGE}/12144927/bde47b456029fdae1117ccb79a1ad834f21d9cf1.png[/img] Cut to the chase with traders. The Inspection panel now has a button that will appear which can let you get right to trading. We've also heard your feedback about the general levels of repetitive chatter, and AI has been told to shut up, and as a result, we have reduced the amount of redundant messages. There are a few general fixes and changes based on initial BETA 8 feedback as well. [h2]Details[/h2] [i]NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community![/i] [h3]Additions[/h3] [list] [*]Added the ability to transit to any unlocked and visited jumpgate when entering a jumpgate. This will allow you to travel much faster to previous destinations which we feel is fair. [*]Added some map improvements including better zooming and panning [*]Jumpgate and transit lines on the universe map now show "locked" status [*]Added button to inspection panel for quicker trade initiation [*]AI now keeps track of how many times it and its faction has talked to the player. This should result in less redundant hails [*]Boss icon will now show in systems even if not previously visited [*]#load-template-exceedslimits-title and #load-template-exceedslimits-msg have been added to the language file [*]Added /sv_itempickcoeff for item pick up multiplier. Note: Previous was 1.2, and it is 2.0 [*]Added a "Edit Weapon Group" button that now toggles Weapon Group editing. You can use the mouse or the button numbers to switch groups, and mouse click the weapon component to add/remove it from that group. [/list] [h3]Changes[/h3] [list] [*]CHANGE: Warp spooling no longer affects jumpgate entry and vice versa [*]CHANGE: Significantly lowered Independent Trader station's price mods and trade item availability. This should make it less profitable to just flip items from one station to another within a Trader's Drift. [*]CHANGE: Jumpgate spoolup time is now 3 seconds (from 9) to match warp spoolup [*]CHANGE: System discovery info is now sent to the player when necessary, this should result in correctly labelled systems in the universe map [*]CHANGE: Increased default item pickup radius multiplier, also changed Enhanced Magnetic bridges to be multiplier based instead of flat value. This means all vessels have a larger pickup radius, some slightly changed, others significantly changed. [/list] [h3]Fixes[/h3] [list] [*]FIX: Player tractoring/attacking/taking inventory on their own vessels should no longer cause AI to become hostile [*]FIX: Issue with "de-icing" distress calls that allow for some accidental damage on hull tiles before the vessel becomes hostile [*]FIX: Incorrect coloring of map elements after first use has been corrected [*]FIX: "M" keypress was not closing map correctly in certain situations has been identified and fixed [*]FIX: Tractoring distress-call vessels should no longer attack the player when entering a new region [*]FIX: Several issues with "ai hostile weapon avoidance" should produce more desirable and understandable behavior from the AI [*]FIX: Item icon for Proximity Mine Mk 4 has been corrected [*]FIX: The action bar may not have been behaving correctly (unable to switch weapon groups, not appearing/updating) has been identified and fixed [*]FIX: A possible issue with AI pathfinding in region has been identified and fixed [*]FIX: Turns out AI was using an incorrect shield thrust modifier, making them move slower than they should have [/list] [h2]COMING IN BETA 10[/h2] We will continue to process BETA 8 (and BETA 9) feedback. Will also continue to improve universe generation.