Dev Update: BETA 12 almost here

Space Impossible

Take control of a fully destructible spaceship and explore, blast or trade your way through the cosmos, alone or with friends. Every tile matters, as you dogfight, maneuver or speed your way past friendly traders, hostile aliens, and impressive space navies. What will you do, Captain?

Hello everyone! It has been a while since the last news post, so we thought it would be a good time for one. BETA 12 update is nearing completion, we have added five more multi step problems and several generalized one step problems, more than doubling the count. This should be a nice chunk of gameplay for players to sink their teeth into. [url={STEAM_CLAN_IMAGE}/12144927/0bb60323e863e4f99622559a2db4d2cb77568bf2.png][img]{STEAM_CLAN_IMAGE}/12144927/0bb60323e863e4f99622559a2db4d2cb77568bf2.png[/img][/url] Two examples of these newer Problems include the Extrasolar Ribbon, in which an stellar energy phenomenon from deep space threatens the star system. You must help deal with the aftermath and devise a way to repel it back into deep space. Another example brings about the introduction of Space Wasps. These vacuum born creatures are a constant pest to those who come into contact with them, and they are known to set up nests where civilization doesn't always want them to be. [url={STEAM_CLAN_IMAGE}/12144927/dccb0c8880c1b13538e4cb8b343f9148a291e4e9.gif][img]{STEAM_CLAN_IMAGE}/12144927/dccb0c8880c1b13538e4cb8b343f9148a291e4e9.gif[/img][/url] Additionally we have been going through some older feedback and added in some new features. Click to move while at warp is now a thing. Click somewhere and your ship will travel there. No more click to hold (though still possible) or having to fly with WASD. [url={STEAM_CLAN_IMAGE}/12144927/11d4e94f897988670558cfa52d6edf1892bf0658.gif][img]{STEAM_CLAN_IMAGE}/12144927/11d4e94f897988670558cfa52d6edf1892bf0658.gif[/img][/url] We also identified and have fixed two very significant bugs, one with networking, where some objects weren't always being received by players in very packed regions. Another one to do with AI controlled fleets freezing in place and no longer giving chase. Two significant, annoyingly-happened-enough-but-not-all-the-time bugs we were happy to identify, isolate, and fix due in part to players feedback and help. We are now in the final stretch to get the Pre-Release for BETA 12 completed and out the door. From there, the full BETA 12 release will be just around the corner. Keep your eyes peeled for this in next 2-3 weeks.