A lot of very important crash/soft lock fixes with this one, with a focus on controller input and endgame progression.
[b]Critical Bug Fixes[/b]
[list]
[*]Fixed a crash in the event selection algorithm that had a chance to occur after about 15 hours of play
[*]Fixed a number of soft locks dealing with menu transitions, especially the system menu and mapestry
[*]Fixed crash when viewing traits of an astronaut with skill knowledge unusually high or low
[*]Fixed one particularly secret item not appearing in the inventory after being unlocked
[/list]
[b]Balance[/b]
[list]
[*]Increased Porpoise Bay mission difficulty a bit
[*]Changed Glory-based achievements to be actually achievable
[*]Rebalanced a lot of postgame rewards to be more affordable
[/list]
[b]Bug Fixes[/b]
[list]
[*]Fixed ASEs not giving nearly enough Glory
[*]You can now open the system menu while viewing the mapestry
[*]Lion's postgame dialogue no longer treats failure as success and vice-versa
[*]Sorted out some eccentricities with new trait hex selection
[*]Various small event fixes and typos
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