Soar through the air and decimate their fleet. Fight off a never-ending onslaught of robotic enemies by combining devastating firepower and unparalleled mobility.
This is a big one, finally I can reveal the progression system in Airborn that I've been working away on!
Each piece of equipment has multiple challenges of increasing difficulty tied to it, which upon completion grants XP. These missions are designed to encourage you to use the weapon in the scenarios it handles best (like destroying laser turrets from up close with the shotguns), or to really hone your mastery of the game mechanics (like destroying 10 enemies without getting hit). Some missions need to be completed in a single game, others you can work away at over time. I'm hoping that this challenge system will give players something new to aim for every time they hop into Airborn.
The next few updates will be around adding rewards that you can spend your new XP on. My ambition is to provide a ton of varied playstyles that are still true to the spirit of Airborn. That is, taking risks, flying fast, and feeling badass.
[b]Features[/b]
- Challenge and experience system! Receive specific challenges to complete based on your current loadout and receive credits to be spent in a future update.
[b]Fixes[/b]
- Prevent enemies from spawning outside the arena