Before We Leave Sequel Dev Blog #1

Before We Leave

Before We Leave is a city building game set in a cozy corner of the universe. Nurture your Peeps and their surroundings while rebuilding and rediscovering civilisation. Settle new lands and planets while avoiding hungry Space Whales.

Hey gang! It's your community manager Emily here 👋 Our creative director Sam wrote a dev blog about our new project, and I wanted to share it with you here. Enjoy <3 [img]{STEAM_CLAN_IMAGE}/35441348/eedc22ca292373823feb8911a1a36b85faca7b36.png[/img] Hello again everyone! It’s a long time since we’ve been doing regular dev blogs, but now that we’re in the swing of creating a new game it’s time to resurrect them! As I write this, it’s 4 or 5 weeks until we take a break for Christmas. Our new game (codenamed Project Charlie) is in development. In case you’re new here, Project Charlie is the sequel to our first game Before We Leave. It’s a chill, cosy city building game, set on the back of a massive Space Whale traveling through space. Last time, we said it was “non-violent”, then kinda had to modify that to “mostly non-violent” - Space Whales eating chunks of your planet and all that - but this time we’re planning to actually nail “non-violent” as well! I guess you could call what we’ve got so far an “extremely early Alpha” stage - we’ve got many of the basic game systems that were in Before We Leave running in the new game - hexagonal terrain, placing and demolishing buildings, Peeps moving around to fetch and deliver resources to construct and operate buildings and so on. We’ve got a small number of people taking a look at our early builds, just to check we’re on track to make an even better game than Before We Leave. We’re also changing and expanding what you can do in the game of course! One major new feature is the ability to change the terrain, which has all sorts of interesting consequences for the gameplay that we’re really looking forward to showing you over the coming months. Hrm, what else? As usual, there’s all sorts of exciting things going on in the background that I can’t tell you about yet. I know that’s lame to say, but that’s the nature of game development. Sometimes there are contacts that limit what we can say, sometimes we just need to get our ducks all in one basket before showing or announcing something. But there’s definitely lots of news coming down the pipe! RIght, I think I’ll leave it there. We’re just getting back into the swing of doing Dev Blogs, so give us some time to remember how they flow. Also, I need to go and tell the Spaceship Constructor building to wash its hair and stop being annoying :) [previewyoutube=1RlP95IklGY;full][/previewyoutube] Okay, back to Emily now - thanks for reading folks! If you don't hear from us before the Christmas time rolls around, I hope you all have a restful and cosy holiday season. - Emily Community Manager :)