Hey gang! It's your community manager Emily here đ
Our creative director Sam wrote a dev blog about our new project, and I wanted to share it with you here. Enjoy <3
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Hello again everyone! Itâs a long time since weâve been doing regular dev blogs, but now that weâre in the swing of creating a new game itâs time to resurrect them!
As I write this, itâs 4 or 5 weeks until we take a break for Christmas. Our new game (codenamed Project Charlie) is in development. In case youâre new here, Project Charlie is the sequel to our first game Before We Leave. Itâs a chill, cosy city building game, set on the back of a massive Space Whale traveling through space. Last time, we said it was ânon-violentâ, then kinda had to modify that to âmostly non-violentâ - Space Whales eating chunks of your planet and all that - but this time weâre planning to actually nail ânon-violentâ as well!
I guess you could call what weâve got so far an âextremely early Alphaâ stage - weâve got many of the basic game systems that were in Before We Leave running in the new game - hexagonal terrain, placing and demolishing buildings, Peeps moving around to fetch and deliver resources to construct and operate buildings and so on. Weâve got a small number of people taking a look at our early builds, just to check weâre on track to make an even better game than Before We Leave.
Weâre also changing and expanding what you can do in the game of course! One major new feature is the ability to change the terrain, which has all sorts of interesting consequences for the gameplay that weâre really looking forward to showing you over the coming months.
Hrm, what else? As usual, thereâs all sorts of exciting things going on in the background that I canât tell you about yet. I know thatâs lame to say, but thatâs the nature of game development. Sometimes there are contacts that limit what we can say, sometimes we just need to get our ducks all in one basket before showing or announcing something. But thereâs definitely lots of news coming down the pipe!
RIght, I think Iâll leave it there. Weâre just getting back into the swing of doing Dev Blogs, so give us some time to remember how they flow. Also, I need to go and tell the Spaceship Constructor building to wash its hair and stop being annoying :)
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Okay, back to Emily now - thanks for reading folks! If you don't hear from us before the Christmas time rolls around, I hope you all have a restful and cosy holiday season.
- Emily
Community Manager :)