Senko no Ronde 2 is a fast-paced one-on-one action game offering an eclectic mix of the shooting and fighting genres in a mech-filled bullet ballet played out in space! And with Zuntata alumnus Yasuhisa Watanabe on board, you can expect a superb soundtrack too.
Details of the balance adjustments included in [url=http://steamcommunity.com/games/574160/announcements/detail/1574437108307728272]today's update[/url] are included below.
[h1]Shared Changes[/h1]
[list][*]Strengthened Offensive Unit ability (adjusted no. of shots and shot speed)
[*]Increased amount Armor Drain ability heals.
[*]Increased Explosion ability's affect time and decreased its reload time.
[*]Increased Super Charge ability's affect time.
[*]Using a BOSS beam attack now drains BOSS Mode armor gauge (just as in Duo).[/list]
[h1]Lev[/h1]
[list][*]When in BOSS Mode, opponent will now turn to face Lev's BOSS.
[*]Reduced close-range damage (charge gauge).[/list]
[h1]Henri[/h1]
[list][*]Minor adjustments to hit and completion timing of Bullet Canceller, and AOE of wind pressure[/list]
[h1]Ursure[/h1]
[list][*]Increased durability of BOSS parts
[*]Increased hitstun for M attack (napalm)[/list]
[h1]Chang Po[/h1]
[list][*]Reduced close-range damage (charge gauge).[/list]
[h1]Cuilan[/h1]
[list][*]Increased damage (armor gauge) of normal shots for M attack.
[*]Increased damage (armor gauge) for both S attack and barrage "Roll Bomb"
[*]Reduced damage (especially to charge gauge) of barrage "Orbital Laser"[/list]
[h1]Hongo[/h1]
[list][*]Increased charging time for M attack
[*]Added recovery time post Bullet Canceller
[*]Reduced damage of S attack.[/list]
[h1]Fabian[/h1]
[list][*]Adjusted rotation speed of S attack (slight increase)
[*]Increased durability of barrage attack "Blitz Arrow"[/list]
[h1]Shinobu[/h1]
[list][*]Increased durability of S attack (mine)
[*]Increased damage of main shot (wave)
[*]Increased damage of main shot (standard shot)
[*]Adjusted launch timing (sped up) of barrage "Formation Attack" and increased durability of units.
[*]Increased damage (charge gauge) of alpha cartridge barrage "Sagittarius 2"
[*]Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius 2" lands.
[*]Adjusted BOSS Mode's formation change attack (behaviour and increased damage)[/list]
[h1]Theo[/h1]
[list][*]Removed ability to dash-cancel into bullet canceller (during mode change).
[*]Increased BOSS Mode M attack damage (armor)[/list]
[h1]Luca[/h1]
[list][*]Adjusted homing ability at close range for barrage attack "Hayate" (Alpha > Beta)
[*]Increased damage (charge & armor gauge) of barrage "Hayate" and "Tsumuji"[/list]
[h1]Ranatus[/h1]
[list][*]Increased damage (armor gauge) of M attack (dash)
[*]Increased damage (armor gauge) of barrage "Trio Sonata"
[*]Increased damage (armor) of missiles fired during M attack and Trio Sonata.
[*]Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button)
[*]Added recovery time after firing beam attack (B) [/list]
[h1]Mika[/h1]
[list][*]Increased durability of S attack (homing missile) and also damage (charge & armor gauge) caused by post impact explosion.
[*]Increased durability of purge unit.[/list]
[h1]Ernula[/h1]
[list][*]Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button) and reduced movement speed during use.[/list]
[h1]Sakurako[/h1]
[list][*]Increased durability of S attack (mine).
[*]Added ability to move and dash-cancel during barrage "Scorpio".
[*]Increased napalm explosion size during dash for barrage "Scorpio".
[*]Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius" lands.
[*]Increased rotation speed for barrage "Fear Volley".[/list]
[h1]Karel[/h1]
[list][*]Increased laser damage (armor gauge) for barrage "Retsu".
[*]Increased damage (armor gauge) of napalm explosion after missile lands in barrage "Sen" and "Ougi".[/list]
[h1]Lili[/h1]
[list][*]Changed S attack so homing lasers are launched once a unit has been destroyed.[/list]
[h1]Valken[/h1]
[list][*]Reduced napalm damage (charge & armor gauge).[/list]
[h1]Temjin[/h1]
[list][*]Adjusted reach of close-range attack.
[*]Reduced movement and dash speed.
[*]Reduced damage (armor gauge) of M attack.
[*]Decreased S attack damage (armor gauge) and increased damage (charge gauge).
[*]Added recovery time after firing BOSS beam.
[*]Stopped rotation when firing BOSS Mode hyper beam (F Laser).[/list]