Balance Changes (Ver 1.17121801)

Senko no Ronde 2

Senko no Ronde 2 is a fast-paced one-on-one action game offering an eclectic mix of the shooting and fighting genres in a mech-filled bullet ballet played out in space! And with Zuntata alumnus Yasuhisa Watanabe on board, you can expect a superb soundtrack too.

Details of the balance adjustments included in [url=http://steamcommunity.com/games/574160/announcements/detail/1574437108307728272]today's update[/url] are included below. [h1]Shared Changes[/h1] [list][*]Strengthened Offensive Unit ability (adjusted no. of shots and shot speed) [*]Increased amount Armor Drain ability heals. [*]Increased Explosion ability's affect time and decreased its reload time. [*]Increased Super Charge ability's affect time. [*]Using a BOSS beam attack now drains BOSS Mode armor gauge (just as in Duo).[/list] [h1]Lev[/h1] [list][*]When in BOSS Mode, opponent will now turn to face Lev's BOSS. [*]Reduced close-range damage (charge gauge).[/list] [h1]Henri[/h1] [list][*]Minor adjustments to hit and completion timing of Bullet Canceller, and AOE of wind pressure[/list] [h1]Ursure[/h1] [list][*]Increased durability of BOSS parts [*]Increased hitstun for M attack (napalm)[/list] [h1]Chang Po[/h1] [list][*]Reduced close-range damage (charge gauge).[/list] [h1]Cuilan[/h1] [list][*]Increased damage (armor gauge) of normal shots for M attack. [*]Increased damage (armor gauge) for both S attack and barrage "Roll Bomb" [*]Reduced damage (especially to charge gauge) of barrage "Orbital Laser"[/list] [h1]Hongo[/h1] [list][*]Increased charging time for M attack [*]Added recovery time post Bullet Canceller [*]Reduced damage of S attack.[/list] [h1]Fabian[/h1] [list][*]Adjusted rotation speed of S attack (slight increase) [*]Increased durability of barrage attack "Blitz Arrow"[/list] [h1]Shinobu[/h1] [list][*]Increased durability of S attack (mine) [*]Increased damage of main shot (wave) [*]Increased damage of main shot (standard shot) [*]Adjusted launch timing (sped up) of barrage "Formation Attack" and increased durability of units. [*]Increased damage (charge gauge) of alpha cartridge barrage "Sagittarius 2" [*]Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius 2" lands. [*]Adjusted BOSS Mode's formation change attack (behaviour and increased damage)[/list] [h1]Theo[/h1] [list][*]Removed ability to dash-cancel into bullet canceller (during mode change). [*]Increased BOSS Mode M attack damage (armor)[/list] [h1]Luca[/h1] [list][*]Adjusted homing ability at close range for barrage attack "Hayate" (Alpha > Beta) [*]Increased damage (charge & armor gauge) of barrage "Hayate" and "Tsumuji"[/list] [h1]Ranatus[/h1] [list][*]Increased damage (armor gauge) of M attack (dash) [*]Increased damage (armor gauge) of barrage "Trio Sonata" [*]Increased damage (armor) of missiles fired during M attack and Trio Sonata. [*]Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button) [*]Added recovery time after firing beam attack (B) [/list] [h1]Mika[/h1] [list][*]Increased durability of S attack (homing missile) and also damage (charge & armor gauge) caused by post impact explosion. [*]Increased durability of purge unit.[/list] [h1]Ernula[/h1] [list][*]Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button) and reduced movement speed during use.[/list] [h1]Sakurako[/h1] [list][*]Increased durability of S attack (mine). [*]Added ability to move and dash-cancel during barrage "Scorpio". [*]Increased napalm explosion size during dash for barrage "Scorpio". [*]Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius" lands. [*]Increased rotation speed for barrage "Fear Volley".[/list] [h1]Karel[/h1] [list][*]Increased laser damage (armor gauge) for barrage "Retsu". [*]Increased damage (armor gauge) of napalm explosion after missile lands in barrage "Sen" and "Ougi".[/list] [h1]Lili[/h1] [list][*]Changed S attack so homing lasers are launched once a unit has been destroyed.[/list] [h1]Valken[/h1] [list][*]Reduced napalm damage (charge & armor gauge).[/list] [h1]Temjin[/h1] [list][*]Adjusted reach of close-range attack. [*]Reduced movement and dash speed. [*]Reduced damage (armor gauge) of M attack. [*]Decreased S attack damage (armor gauge) and increased damage (charge gauge). [*]Added recovery time after firing BOSS beam. [*]Stopped rotation when firing BOSS Mode hyper beam (F Laser).[/list]