10/03 Update: Balancing improvements and network fixes

Senko no Ronde 2

Senko no Ronde 2 is a fast-paced one-on-one action game offering an eclectic mix of the shooting and fighting genres in a mech-filled bullet ballet played out in space! And with Zuntata alumnus Yasuhisa Watanabe on board, you can expect a superb soundtrack too.

Thanks to all your reports we've been able to address several balancing issues, including one which was affecting network play. Details, as always are below. [h1]Updates[/h1] [list] [*]Fixed an issue with some PCs where sound effects were not playing [*]Fixed an issue which may have switched host and guest in an online match [*]Fixed an issue where the key guide was not displaying correctly on the character select screen when using a Direct Input controller [*]Fixed an issue where using B.O.S.S. Mode in close quarters would momentarily disable the other player [*]Fix for Karel's B.O.S.S.Mode spawning without arms if activated after having its arms destroyed [*]Added a short period of invulnerability when firing a Hyper Beam [*]Napalm attacks no longer cause knockbacks and can now be guarded using barrier. [*]Fixed DLC characters leaderboards (Lili & Karel) [/list] If you find any other issues, please report them [url=http://steamcommunity.com/app/574160/discussions/0/1474222499229293822/]here[/url]. In particular, if you have any online issues which can be replicated, we're looking into fixes now so any additional information is appreciated. Thanks for playing Senko no Ronde 2!