Axis Football 2018 v3.7 is now live!

Axis Football 2018

Axis Football is an American football simulation featuring a deep Franchise Mode and full customization.

Folks, Version 3.7 has been out for a bit, but I wanted to officially post the patch notes. Please see them below. AI Passing Game Improvements: [list] [*] Decision making has improved, based on QB throwing power, throwing accuracy, and awareness [*] The AI QB will now take down and distance into account [*] Decoupled QB scrambling from frame rate. QBs will scramble based on a timer instead of on frames to help slower PCs. [*] Throws at the sidelines will go upfield a little bit instead of directly to the receiver to prevent short gains on ugly passes [/list] AI Running Game Improvements: [list] [*] AI will be more likely to follow blockers and run inside when an inside run is picked. [*] Blocking improvements should keep running plays from going for lossses as frequently. [/list] Other Changes: [list] [*] Improved blocking. Inside runs should be more of a possibility. Offensive linemen will hold blocks, even in HoF mode (depending on their blocking attribute) [*] Improved man coverage. If a linebacker is covering a WR he will give more of a buffer to make up for the speed difference. Should result in fewer wide open receivers downfield. [*] Improved difficulty levels. The higher modes should be harder, but not unfair (OL will maintain blocks, speed of defenders will remain consistent) [*] Fixed a bug where the formation text (in the scorebar) wasn't moving side to side to indicate who was on offense. [*] Fixed a bug where the punt or kick returner was catching the kick already out of bounds, causing some issues [*] Fixed a few bugs where stats weren't getting tracked properly on a turnover [*] Connected the attribute "P1 Lead Receiver" to AI passing. Please reset your value to 0. If the AI is consistently overthrowing, lower this value. Similarly if the AI is consistently underthrowing passes [*] Lowered the angle that passes are thrown at to get a more realistic feel [*] QB audio will now be tied to the Sound Effects volume slider [*] In-Game Injuries have been reduced to more realistic levels [*] Normalized values for starting QB, WR, and RB for each of the base teams. Some players were way too overpowered and some were way too underwhelming. [*] Improved catching for DBs when they have a clear shot at a ball. If a ball gets thrown to a wide open DB there's a good chance he will catch it (based on catch/awareness ratings). [*] Updated timeout logic. The AI will now call timeouts more reliably when losing and on defense. [*] Fixed the bug where the awards weren't showing all the time at the end of a season. [*] Fixed the bug where the rookie's contract years and salary were displaying in the wrong field [*] Fixed the bug where that would crash the game if you selected "Spectate" from the franchise dashboard, then went back to the dashboard and simulated the game. [*] Fixed a bug where defensive facemask penalty would be called on your defenders when you were on offense. [*] Fixed a bug causing the game to hang up when loading uniforms and only using Mods. [/list]